![]() |
![]() |
Cheeseh |
![]()
Post
#1
|
![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
remember this is BETA, meaning I haven't tested it properly, but is most up to date version of the bot
june 12 - 2006 fixed bots still chatting with chat_percent 0 ( i think) better unwaypointed navigation (still crap though) more robust team detection in the specialists (could have been causing crashes) mvm/ava maps in ns: fixed teams not moving to enemy base (I think), added more commands (see rcbot digest post!) more stuff DOWNLOAD HERE: http://filebase.bots-united.com/index.php?action=file&id=205 12 feb fixed hanging in the specialists when grenade thrown 30th january svencoop: new pain waypoint (place areas where death occurs until triggered e.g. svencoop2) also make sure no paths pass by the waypoint in your waypoint files. svencoop: bots shoot shootable buttons better svencoop: bots stopping and zooming with sniper rifle sometimes svencoop: when a bot is being healed they will also heal the healing player all mods: fun command "rcbot util explo" ![]() NS: another tweak to hopefully fix bots not shooting when holding mines 16th december changed: faster GA learning changed: dynamic aiming speeds fixed: bots using teams in HLDM changed: learning stuff in NS for attacking electrified objects with melee weapons note: you might want to increase the aiming_speed in bot profiles a little bit. 19 March 2005 can now edit rcbot folder with rcbot_folder.ini file: here's what to do: if you want to put rcbot in a fodler OTHER THAN half-life/rcbot then make a file called "rcbot_folder.ini" in the MOD folder (NOT rcbot folder!! or that's just stupidity... ![]() For example: If I wanted to put the rcbot fodler inside NS/ folder you NEED a rcbot_folder.ini file in "ns/" like this: ns\rcbot that's it ............... [edit] heres a more up to date version... added config varaiable "rcbot config not_ns3final" set it to 1 if not using the latest NS for compatibility. fixed aliens weapons bots 'learn' when they want to follow enemy (not tested much) no doubt they'll never follow, making them live longer ![]() ------------ Okay I got some stuff fixed for NS 3.0, aliens attack! marines receive orders without crashing! faster waypoint path-finding algorithm (less cpu!) bots learn when to take cover + where to take cover sometimes added skitchy's code for aliens evolving in combat!! mtamod rcbot dll DOWNLOAD is attached right here PS: You might want to download the latest waypoints for NS 30 maps on the waypoints forum: http://rcbot.bots-united.com/forums/index.php?showforum=8 |
![]() ![]() |
Cheeseh |
![]()
Post
#2
|
![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
Why would you want to do that though? Their selections are based on a genetic algorithm anyway so sometimes they may never select an upgrade or they may select all or no upgrades. They are learning their upgrade choices for the best choice on combat maps, and Their choices change each time they start a new combat game.
![]() If you want to do something like that you will need to remove the GA connection to the upgrades, near the top of the code on start-up. And will need to add a config command with a bitmask of all the combat attrib's i.e (want_damage1 = 1, want_damage2 = 2, want_damage3 = 4, etc) into a global "CombatWants" variable or something. And alter "BotWantsCombatItem" to read "CombatWants" |
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 21st June 2025 - 11:58 AM |