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Salvax |
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#1
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![]() Advanced Member ![]() ![]() ![]() Group: Members Posts: 75 Joined: 14-February 07 Member No.: 1,034 ![]() |
hmmm, thx Captain Cheeseh !!! Thank u for ur infinite patiance and greate instructions. U r the hero !
I just add some codes so bot can fire SMG Grenade and AR2 Ball and throw Grenade by right clicking mouse ![]() and i also made a map(named Salvax , full of Ar2 guns , Ar2 balls , SMG guns and SMG grenades), so i can test if my code works, and i biult a new DLL , it works. PLZ download it at the bottom of my post and test, THX ! ________________________ modified file list: bot.cpp bot.h bot_buttons.cpp bot_buttons.h bot_task.cpp bot_weapons.h some pictures from my testing map with bots: http://ihost-images.biz/i/finally!!!1.JPG http://ihost-images.biz/i/finally!!!2.JPG http://ihost-images.biz/i/finally!!!3.JPG and i got a small question about the length unit in ur source files , e.g.: bot_weapons.h - line 166 to line 171 QUOTE // shoot distance (default) m_fPrimMinWeaponShootDist = 0.0f; m_fPrimMaxWeaponShootDist = 8192.0f; m_fSecMinWeaponShootDist = 0.0f; m_fSecMaxWeaponShootDist = 2048.0f; // SMG Grenade & AR2 Ball for BOT by Salvax i donot know what 8192.0f exactly means in Source SDK mapping ...so i donot know how to set the value of QUOTE m_fSecMinWeaponShootDist = ???f; m_fSecMaxWeaponShootDist = ???f; i wanna know 1000f in source file = X*1024 in SDK mapping, X=? and a small problem about the holding button time and letgo time, i dont know what the value in ur source exactlly means : e.g. bot.cpp - line 1109 to 1124 QUOTE void CBot :: primaryAttack () { float fLetGoTime = 0.15; // not currently in "letting go" stage? if ( m_pButtons->canPressButton(IN_ATTACK) ) { m_pButtons->holdButton ( IN_ATTACK, 0/* reaction time? (time to press)*/, 0.12/* hold time*/, fLetGoTime/*let go time*/ ); } } I wanna know the time value, for example 0.12/* hold time*/ = ? seconds plz help me, Captain ! THX ! _______________________________ File Name: rcbot2_test_only_feb22.rar Size: 248KB | Download Link: http://www.sendspace.com/file/3363wq |
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Salvax |
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#2
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![]() Advanced Member ![]() ![]() ![]() Group: Members Posts: 75 Joined: 14-February 07 Member No.: 1,034 ![]() |
so i can just take 2.50/* hold time*/ = 2.5 seconds or something else ?
secondary attack 's let go time must be long, because bots has limited secondary ammo . Bot must pick up the secondary ammo even we already set the bots' weapon SMG and AR2. ok, the firing distance issue , Never mind. Riger that, Captain, i will re-upload the test only pack with GPL license(s) attached (modified in the first post) PS: bot.cpp - line 77 to 80 const float CBot :: m_fAttackLowestHoldTime = 0.1f; const float CBot :: m_fAttackHighestHoldTime = 0.6f; const float CBot :: m_fAttackLowestLetGoTime = 0.1f; const float CBot :: m_fAttackHighestLetGoTime = 0.5f; do these time values do something with attack time values below?: QUOTE void CBot :: primaryAttack () { float fLetGoTime = 0.15; // not currently in "letting go" stage? if ( m_pButtons->canPressButton(IN_ATTACK) ) { m_pButtons->holdButton ( IN_ATTACK, 0/* reaction time? (time to press)*/, 0.12/* hold time*/, fLetGoTime/*let go time*/ ); } } bot_buttons.cpp - line 35 to 38 QUOTE void CBotButtons :: attack (float fFor, float fFrom) { holdButton(IN_ATTACK,fFrom,fFor,0.1); } plz explain what fFrom/fFor/0.1(is it fLetGoTime?) mean ? do these time values do something with attack time values above ? THX ! |
Cheeseh |
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#3
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
look at the function for hold button
void CBotButtons :: holdButton ( int iButtonId, float fFrom, float fFor, float fLetGoTime ) holdButton(IN_ATTACK,fFrom,fFor,0.1); iButtonId = INATTACK fFrom = <fFrom> /* time to press */, fFor = <fFor> /* hold time*/ fLetGoTime = 0.1 /*let go time*/ m_fAttackLowestHoldTime etc were only used briefly and not used at all right now (search for the variable usign the MSVC search, going through all .cpp/.h files) Most of these will answer your questions. I would implement secondary attacks slightly different, not by using bot buttons all the time but by having a timer or random technique that uses a short secondary attack button |
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Lo-Fi Version | Time is now: 19th June 2025 - 01:29 AM |