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Salvax |
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#1
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![]() Advanced Member ![]() ![]() ![]() Group: Members Posts: 75 Joined: 14-February 07 Member No.: 1,034 ![]() |
___feb 25th 2007___
added: bot can randomly switch weapon (weapon picked up, pistol, grenade and SMG. and Be SURE in bot profile, weapon = default ). improved: bot can sprint randomly (not ONLY attacking or under attack). _____OLD LOG ______ added: bot can sprint. added: bot can have secondary attack mode (SMG Grenade, AR2 Ball, Shotgun, S.L.A.M, Grenade). You can download the latest modified source code and test only [HPB_bot2.dll] here: rcbot2_test_only_feb25.rar (test map included, load test map:salvax, and tpye exec rcbot2 in console.) http://www.sendspace.com/file/tyxlae modified_rcbot2src_base_feb25.rar http://www.sendspace.com/file/vodflz You can also search "salvax" to check the modified source code. Thank You Again, Captain Cheeseh !!! ******************************************************************************** ******** PLZ test it, Captain ! (U can downlaod below ,ALL latest modified source and DLL uploaded) After the secondary attack code, i added some new codes of AUX Power for bot,(of cause my new code is based on bot button again, this time i think it 's not as good as i thought, because bot only use AUX power to rush when he wants to kill an enemy or he is under attack. I think let bot rushing is a random thing, so i need time to try if i can change the bot button thing to random bot action. Now i bring u a small problem: i think these code below make bot stand and jump on one point to shoot his enemy, would u plz adjust the time value so the bot can be standing there for a short time. then bot can take more time to use AUX power to rush and flank. (i tried a whole day to adjust the time value, but in vain) bot.cpp QUOTE void CBot :: jump () { if ( m_pButtons->canPressButton(IN_JUMP) ) { m_pButtons->holdButton(IN_JUMP,0/* time to press*/,0.5/* hold time*/,0.5/*let go time*/); // do the trademark jump & duck m_pButtons->holdButton(IN_DUCK,0.2/* time to press*/,0.3/* hold time*/,0.5/*let go time*/); } } void CBot :: duck ( bool hold ) { if ( hold || m_pButtons->canPressButton(IN_DUCK) ) m_pButtons->holdButton(IN_DUCK,0.0/* time to press*/,1.0/* hold time*/,0.5/*let go time*/); } ____________________________________________ Great many thx to Captain Cheeseh!!! rcbot2_for_test_only_feb22.rar (*You can test secondary attack mode and AUX Power in the test MAP:salvax*) http://www.sendspace.com/file/ufsh77 rcbot2_modified_source.rar (*You can search string "salvax" to see the added codes.*) http://www.sendspace.com/file/a5uhn0 |
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Cheeseh |
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#2
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
The bot only moves if it has a valid path, To obtain a valid path the bot must used the CFindPathTask task and find a waypoint or entity. When it reaches its goal it will stop until it can obtain a new CFindPathTask, which will update the bots path and the bot will start moving around again.
For example before attacking a bot can find a path (using CFindPathTask) to a good spot to attack the enemy from. It will update the bots new route/path and then CAttackTask will take over, because the route is valid, whilst moving towards that route the bot will attack. But when the bot reaches that spot where he wanted to go first, he will stop. So he needs a new path if you want it to keep moving. Unfortunately I don't know if I have implemented any non-interrupt methods for CFindPathTask tasks to run before a path has been found. |
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