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Salvax
post Feb 15 2007, 10:53 AM
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the bots r so great!!! I love them so much !!! I do have a lot of fun with the bots !!!

now My dear BOTs can have different Skins ,use SMG and Grenades to kill ~~~ cool!! and if i play with bots in DM ,it is very stable and no crash !!! the game becomes so hot !!!

TDM sometimes crashes,(tested in my own server and my friends server)

2 simple idears:

1] Could u add [Shift] action (rushing action) to bots for chasing his enemy ?

2] if the bots can use secondary weapon like SMG's Frag, that would be so cool !

3] if a bot stuck by some objects for a while, the bot should use gravity gun to push it away.

Thank u again !

PS:
[1.]if i set my bot default weapon as frag grenade, they have infinite grenades ?

[2.]why sometimes in DM , bot donot shoot me until i shoot them ?(sometimes even i shoot them, they look @ me and run away)

[3.]why sometimes bots loop back in a circle within 5 meters around?


[4.]could u explain how these two strings work ?
CODE
visionticks = 10
pathticks = 200


[5.]SMG Gunner bots shoot SMG like pistol(like Semi-Auto),could u let the bots hold the trigger ? smile.gif

This post has been edited by Salvax: Feb 16 2007, 12:10 AM
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Dragon
post Feb 18 2007, 09:15 PM
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Heres me agen... So enyway... Can you make bots use healfchargers and hev charges if theres a waypoint by it (rg: charger) And how about use key waypoint type to handle buttons and stuff...?

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Salvax
post Feb 19 2007, 07:13 AM
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QUOTE(Dragon @ Feb 18 2007, 09:15 PM) *

Heres me agen... So enyway... Can you make bots use healfchargers and hev charges if theres a waypoint by it (rg: charger) And how about use key waypoint type to handle buttons and stuff...?

Off 4 now


if i donot misunderstand u, u mean the AUX Power, right ? As Cheeseh said, it needs more work.
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Dragon
post Feb 19 2007, 04:21 PM
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QUOTE(Salvax @ Feb 19 2007, 07:13 AM) *

if i donot misunderstand u, u mean the AUX Power, right ? As Cheeseh said, it needs more work.



well yes, kinda aux power... But i was talking about use "key" waypoint
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Cheeseh
post Feb 19 2007, 05:38 PM
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all that stuff will be in the To-do list, obviosuly they are pretty basic behaviours you would expect a player to do online. Also ladder waypoints aren't implemented yet (except giving them ladder waypoint types) but they don't recognise this yet, that's also why bots won't climb ladders yet.

The bots stucki n bojects thing is partially VALVes hand again, bots don't seem to completely fulfil all the physics on the server such as an object hitting them, it takes about a second before the hit registers, there seems to be a latency between bots and objects that use physics. There is some simple stuck code that makes bots jump when they think they are stuck. Using a gravity gun to push objects away might help but thats beyond the scope at the moment.
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SuperHebbe
post Feb 23 2007, 06:46 AM
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Could you please add a pinned thread of your todo list? biggrin.gif
Then we don't have to ask so many questions smile.gif

Thanks
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