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> Added some codes of AUX Power for BOT (Not perfect), latest DLL & Modified Source uploaded, need ur test!
Salvax
post Feb 22 2007, 10:41 AM
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___feb 25th 2007___
added: bot can randomly switch weapon (weapon picked up, pistol, grenade and SMG. and Be SURE in bot profile, weapon = default ).

improved: bot can sprint randomly (not ONLY attacking or under attack).

_____OLD LOG ______
added: bot can sprint.
added: bot can have secondary attack mode (SMG Grenade, AR2 Ball, Shotgun, S.L.A.M, Grenade).

You can download the latest modified source code and test only [HPB_bot2.dll] here:

rcbot2_test_only_feb25.rar (test map included, load test map:salvax, and tpye exec rcbot2 in console.)
http://www.sendspace.com/file/tyxlae

modified_rcbot2src_base_feb25.rar
http://www.sendspace.com/file/vodflz

You can also search "salvax" to check the modified source code. Thank You Again, Captain Cheeseh !!!


********************************************************************************
********
PLZ test it, Captain ! (U can downlaod below ,ALL latest modified source and DLL uploaded)

After the secondary attack code, i added some new codes of AUX Power for bot,(of cause my new code is based on bot button again, this time i think it 's not as good as i thought, because bot only use AUX power to rush when he wants to kill an enemy or he is under attack. I think let bot rushing is a random thing, so i need time to try if i can change the bot button thing to random bot action.

Now i bring u a small problem:

i think these code below make bot stand and jump on one point to shoot his enemy, would u plz adjust the time value so the bot can be standing there for a short time. then bot can take more time to use AUX power to rush and flank. (i tried a whole day to adjust the time value, but in vain)

bot.cpp

QUOTE
void CBot :: jump ()
{
if ( m_pButtons->canPressButton(IN_JUMP) )
{
m_pButtons->holdButton(IN_JUMP,0/* time to press*/,0.5/* hold time*/,0.5/*let go time*/);
// do the trademark jump & duck
m_pButtons->holdButton(IN_DUCK,0.2/* time to press*/,0.3/* hold time*/,0.5/*let go time*/);
}
}

void CBot :: duck ( bool hold )
{
if ( hold || m_pButtons->canPressButton(IN_DUCK) )
m_pButtons->holdButton(IN_DUCK,0.0/* time to press*/,1.0/* hold time*/,0.5/*let go time*/);
}


____________________________________________
Great many thx to Captain Cheeseh!!!

rcbot2_for_test_only_feb22.rar (*You can test secondary attack mode and AUX Power in the test MAP:salvax*)
http://www.sendspace.com/file/ufsh77

rcbot2_modified_source.rar (*You can search string "salvax" to see the added codes.*)
http://www.sendspace.com/file/a5uhn0
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Salvax
post Feb 24 2007, 03:55 AM
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donot know if it right, plz check, thx. and by the way, which is better , FindPath task or in the WaypointNavigator::updateposition ?

**************************************
bot_waypoint.cpp
____________________________________________

QUOTE
void CWaypointNavigator :: updatePosition ()
{
static Vector vWptOrigin;

if ( m_iCurrentWaypoint == -1 ) // invalid
{
m_pBot->stopMoving();
return;
}

CWaypoint *pWaypoint = CWaypoints::getWaypoint(m_iCurrentWaypoint);

if ( pWaypoint == NULL )
return;

vWptOrigin = pWaypoint->getOrigin();

if ( pWaypoint->touched(m_pBot->getOrigin()) )
{
pWaypoint->botTouch(m_pBot);

if ( m_currentRoute.IsEmpty() ) // reached goal!!
{
m_iCurrentWaypoint = -1;

if ( m_pBot->getSchedule()->hasSchedule(SCHED_RUN_FOR_COVER) )
m_pBot->reachedCoverSpot();
}
else
{
m_iCurrentWaypoint = m_currentRoute.Pop();

if ( m_iCurrentWaypoint != -1 )
{
vWptOrigin = CWaypoints::getWaypoint(m_iCurrentWaypoint)->getOrigin();
}
}
}

if ( pWaypoint->hasFlag(CWaypointTypes::W_FL_CROUCH) )
{
m_pBot->duck(true);
}

if ( (m_pLastEnemy != NULL) && (currentWaypoint() == -1) ) // Sprint for BOT by Salvax
{
m_pButtons->speed();
}


m_pBot->setMoveTo(vWptOrigin);
}


**************************************************
bot_task.cpp
__________________________________________________
QUOTE
void CFindPathTask :: init ()
{
m_bNoInterruptions = false;
m_bGetPassedVector = false;
m_iInt = 0;

//setFailInterrupt(CONDITION_SEE_CUR_ENEMY);
}

void CFindPathTask :: execute ( CBot *pBot, CBotSchedule *pSchedule )
{
bool bFail = false;

if ( pSchedule->hasPassVector() )
{
m_vVector = pSchedule->passedVector();
pSchedule->clearPass();
}

if ( (m_iInt == 0) || (m_iInt == 1) )
{
if ( pBot->getNavigator()->workRoute(pBot->getOrigin(),m_vVector,&bFail,(m_iInt==0),m_bNoInterruptions) )
m_iInt = 2;
else
m_iInt = 1;
}

if ( bFail )
fail();
else if ( m_iInt == 2 )
{
if ( m_bNoInterruptions )
m_pButtons->speed(); // Sprint for BOT by Salvax
complete(); // ~fin~

if ( !pBot->getNavigator()->hasNextPoint() )
m_pButtons->speed(); // Sprint for BOT by Salvax
complete(); // reached goal
else
{
if ( pBot->moveFailed() )
fail();

// running path
pBot->setLookAtTask(LOOK_WAYPOINT);
}
}
}


PS:I think it is far more to go sad.gif
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Posts in this topic
Salvax   Added some codes of AUX Power for BOT (Not perfect)   Feb 22 2007, 10:41 AM
Cheeseh   The bot only moves if it has a valid path, To obta...   Feb 22 2007, 01:23 PM
Salvax   if i delet the codes above, what would happen ? BO...   Feb 22 2007, 03:39 PM
Cheeseh   If you remove jump and duck codes, this will do no...   Feb 22 2007, 04:08 PM
Salvax   THX, hmmm if i don't like the bot to stop, can...   Feb 23 2007, 10:10 AM
Cheeseh   no doing that removes the essence of game programm...   Feb 23 2007, 12:33 PM
Salvax   yep, i did add the AUX power Sprint key for bot, b...   Feb 23 2007, 01:40 PM
Cheeseh   yep, i did add the AUX power Sprint key for bot, ...   Feb 23 2007, 10:03 PM
Salvax   donot know if it right, plz check, thx. and by the...   Feb 24 2007, 03:55 AM
Cheeseh   inside the waypoint navigator is probably better, ...   Feb 24 2007, 01:37 PM
Salvax   ok, we choose navigator waypoint, but i got some e...   Feb 24 2007, 02:07 PM
Cheeseh   ok, we choose navigator waypoint, but i got some ...   Feb 24 2007, 02:15 PM
Salvax   shouldn't it be m_pBot->speed() , not butt...   Feb 24 2007, 02:52 PM
Cheeseh   it doesn't matter, it that function is being c...   Feb 24 2007, 08:30 PM
SuperHebbe   ___feb 25th 2007___ Hi.. I'm running your ver...   Feb 25 2007, 07:21 PM
Salvax   just thank Captain Cheeseh, i did nothing :)   Feb 27 2007, 04:55 AM
SuperHebbe   Well... Running this version might be the cause of...   Mar 2 2007, 11:51 PM
Loki   No thoughts yet Salvax?? - apart from the "fr...   Mar 9 2007, 03:48 AM
Salvax   thx for ur feedback, for the crashing problem ,i r...   Mar 31 2007, 12:13 PM
SuperHebbe   thx for ur feedback, for the crashing problem ,i ...   Mar 31 2007, 05:29 PM


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