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Mladen |
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#1
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Member ![]() ![]() Group: Members Posts: 31 Joined: 7-February 07 Member No.: 1,026 ![]() |
the bots running good in source side but...i tested it and report a big bugs....You play a couple of map then the server crash....is it a possible fix for thath??
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MarD |
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Post
#2
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![]() RCBot Fan ![]() ![]() ![]() ![]() Group: Waypointers Posts: 139 Joined: 30-September 04 From: Canada EH? Member No.: 419 ![]() |
Heyyo,
I have a request Cheeseh if I may.. can you lower the auto pathwaypoint calculation radius by half or give us a cvar to do it? the default one for RCBot2 is really long, and makes it annoying in harder to navigate areas when I have to delete a lot of pathwaypoints. I'm currently revising my waypoints with your drawtype change (personally I LOVE the new style with just small lines tbh, hurts my eyes less than the big blurry beams), and I've done a lot of maps and I'm deleting pathwaypoints up the ying-yang... like, at least 100-300 per map, lol.. Some spots I didn't bother fixing overlapping pathwaypoints cause there was just too many. ![]() |
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Lo-Fi Version | Time is now: 21st July 2025 - 04:49 AM |