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Mladen |
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#1
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Member ![]() ![]() Group: Members Posts: 31 Joined: 7-February 07 Member No.: 1,026 ![]() |
the bots running good in source side but...i tested it and report a big bugs....You play a couple of map then the server crash....is it a possible fix for thath??
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Loki |
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Post
#2
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Newbie ![]() Group: Members Posts: 6 Joined: 9-March 07 Member No.: 1,070 ![]() |
QUOTE It appears to me that you have to find a balance between the amount of bots your server can handle and the time limit set per map. After the bots run for about 45 minutes the CPU spikes up from 50% usage to around 90% and never comes down until the crash. This senario was achieved with max_bots=6 min_bots=0 on a machine with 1gig of RAM single CPU. Key thing to note here is that I had the server map time limit set to 0. Meaning never leave the map. I had it set this way to test ladders. To fix this issue I reduced the max_bots to 5 and min_bots to 0. Also made the server change maps every 45 minutes. This is now running on 2 of my servers of HL2DM trouble free for 2 days I have run my deathmatch server maps for 60 minutes / 100 frags, max 5 BOTs and have never seen these CPU spikes you encounter after 45 mins? having said that it rarely goes above 25% let alone 50%. I do get the ocassional Engine Error "Ed_Alloc: no free edicts" - I simply accept that as Cheeseh has already suggested "its a problem with Valve's weapon spawning code" - so I anticipate no fix, a small price to pay IMHO. |
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Lo-Fi Version | Time is now: 20th July 2025 - 10:39 PM |