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HeavyDelta
post May 11 2007, 12:01 AM
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I'm kind of a programming newbie, but how can I instantiate a CBasePlayer object under bot_waypoints.cpp, (I need to use the GetMoveType() function of that class or whatever parent class).

I've noticed several instances of "#include cbase.h" and "#include cbaseentity.h" and others commented out in the code, but when I uncomment them or include any other seemingly important header, I get tons of error messages on compiling.

Any help is appreciated.
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