![]() |
![]() |
LordSkitch |
![]()
Post
#1
|
![]() I cuddle with my bots. ![]() ![]() ![]() ![]() ![]() Group: Moderator Posts: 980 Joined: 16-April 04 From: Alvin, Texas Member No.: 291 ![]() |
While the forums are kinda crapped out due to ftp access being all messed up, I'll throw my compiles on my content server and link to em.
So, in this compile over the standard version is (most likely due to ol Cheeseh's help): 1) [ALL] Added config variable config disable_all_squads to completely disable squads 2) [NS] Fixed bot's upgrading on NS maps (mostly) 3) [ALL] Fixed a bug that would make the bots not attack in certain situations 4) [NS] Added scan to possible marine bot upgrades in combat 5) [NS] Removed fades blink attempt through wallsticks until fade blinking can be sorted out 6) [ALL] Added config variable config disable_humanize to make the bots not mess up their speech 7) [ALL] Cheeseh found and fixed a bug with the perceptron (artificial intelligence, specifically learning) code. Increases stability (hopefully) and may fix errors with learning. 8) [ALL] Fixed some small problems with the bot learning code. 9) [ALL] Fixed a bug with the weapon selection code. Previously all weapons disregarded the "min_distance" and gave it a value of 0, so all weapons had no minimum range. 10) [NS] Removed scent of fear from the bots upgrade abilities. They don't need it as they already see through walls... dun dun dunnnn. 11) [NS] Bypassed a crash caused by re-enabling the lerk flight genetic algorithm. It keeps the server from crashing, they just wont learn lerk flight at the moment. (Aug 17th 2008) ![]() 12) [ALL] Fixed the last known crash, it was caused by some AI stuff. <-- tested with a 151 hour uptime before I took the server down to start work on the #13 fix 13) [NS] GORGES HEAL ONCE AGAIN!!! Hey LordSkitch, I've added the working download links to the bottom of this post...Hope it's okay... ![]() Thanks, madmax2 Windows ![]() Standalone - http://skitch.dwmh.net/rcbot/rcbot.dll Metamod - http://skitch.dwmh.net/rcbot/rcbot_mm.dll Linux ![]() NOT UPDATED, MY LINUX SYSTEM IS OFFLINE FOR THE MOMENT!!! (Compile date - Jan 17, 2007) Metamod - rcbot_mm_i486.so - http://skitch.dwmh.net/rcbot/rcbot_mm_i486.so (More to come when the system is back online.) Venom's Compile ![]() These are Venom's compiles, if you couldn't figure that out. He's working on getting MvM and AvA working, so if you need that functionality with the bots, download this one. It's the same base code as my compiles, but with support for same-species fighting. Once he's got em all debugged, I'll include it in mine and we'll all have the same compile. Standalone - http://skitch.dwmh.net/rcbot/venom/rcbot.dll Metamod - http://skitch.dwmh.net/rcbot/venom/rcbot_mm.dll Source Code ![]() Base Source (The latest source as depicted by the previous compiled DLLs) - http://skitch.dwmh.net/rcbot/source.rar Profiles & Configs ![]() Cheeseh suggested that I put a link to the bot profiles I've made on here, so here you go. 112 bot profiles ranging from completely unskilled, to insanely difficult. Bot Profiles - http://skitch.dwmh.net/rcbot/bot_profiles.zip Bot weapons for Natural Selection, Sven Co-op, HL DM, Deathmatch Classic, Battlegrounds, TFC Weapon configs - http://skitch.dwmh.net/rcbot/bot_weapons.ini Waypoints for several NS maps Waypoints - http://skitch.dwmh.net/rcbot/waypoints.zip Updated 6-5-13 by madmax2: Here are working download links for some of these files... Download Links provided by Cheeseh... This includes rcbot.dll, rcbot_mm.dll, bot_profiles.zip, bot_weapons.ini, and readme.txt http://rcbot.bots-united.com/downloads/rcb...bot_8_17_08.zip LordSkitch's NS waypoints pack... http://rcbot.bots-united.com/downloads/rcb...32waypoints.zip For Venom's compiles, more info, and backup links to these files, see this post... http://rcbot.bots-united.com/forums/index....ost&p=10988 Unfortunately, I have not located either the source or the Linux build for this... If anyone has them, please post a link to them in this thread. I will add the links here, and host them too...thanks... madmax2 |
![]() ![]() |
LordSkitch |
![]()
Post
#2
|
![]() I cuddle with my bots. ![]() ![]() ![]() ![]() ![]() Group: Moderator Posts: 980 Joined: 16-April 04 From: Alvin, Texas Member No.: 291 ![]() |
they could, by totally bypassing the normal way structures are dropped and such, forcing them to be put down inside areas called nav meshes. the problem with that is that when you bypass the normal methods for dropping structures, it leads to instability, and the game will be like 300% more likely to crash.
starr long, one of the devs for origin, and later destination games and ncsoft explained coding style in one sentence that seems to sum stuff up: "Stable, fast, and fun, in that order." such that 1) if it won't stay up, there's no point in doing it. 2) if it works, but it's so slow nobody can use it, there's no point in doing it. 3) if it's up and fast, but not fun, again, there's no point in doing it. sacrificing stability and speed for fun will invariably lead to nobody using your code. so until flayra and the other NS devs put in functionality to support 3rd party plugins comming via the same methods that normal humans do, theres a better chance that im going to get laid, than the bots comming. |
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 20th June 2025 - 05:41 AM |