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Venom |
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#1
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Advanced Member ![]() ![]() ![]() Group: Members Posts: 82 Joined: 24-July 06 Member No.: 807 ![]() |
Hello,
Well i have been playing TF2 basicly since beta, having been release and after playing it for 3 or 4 weeks solid now, I would like to start to turn towards bot development. After previously working with the older HL version of RCbot on Natural Selection and modifing that bot to support different game types, I will be moving my efforts towards bot development with TF2. Like all source games and mods, they all come with basic source bots any way. The only way to activate this in games like TF2, is to make sure that -console command is on before you launch the game, and simply type "sv_cheats 1" and then "bot_add". Due to the lack of development and customisation of these standard bots, the bots will not do anything even though they can be added to the game. So I will now be looking at RCBot2 to see if i can get bots into TF2. I will keep you posted on my efforts, i am currently downloading the Windows version of the TF2 dedicated server, having a glimps at the RCbot2 forum, people seem to be having problems with dedicated server so i hope I am able to setup and install RCbots correctly. Wish me luck Venom |
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Venom |
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#2
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Advanced Member ![]() ![]() ![]() Group: Members Posts: 82 Joined: 24-July 06 Member No.: 807 ![]() |
The reason you see some TF2 servers with 32 players is because they have been hacked to support that many via hex, its not an offical release.
I have sent you an e-mail with the FTP access, if you could upload the current source code as mine seems to produce 45 errors. Maybe we should focus on setting up a stable environment first, get it fully ported and supported with vs2005, that way we can work with the code without giving warning or errors. Yeah, i noticed when i went to compile it that most of the errors i were getting were because of missing files, would it be possible to upload the latest and most complete source code to the FTP? that should solve alot of my inital problems. If the MAXPLAYERS value is just the maximum value for the whole of RCBot then setting it to 64 would be a good idea for CSS. I think putting a check for setting MAXPLAYER based on the mod would be a good and something we can work on later. Just wanted to make reference notes here for later (TF2): <<Teams>> - (1) Random - (2) Spectate - (3) Blue - (4) Red <<Classes>> - (1) Scout - (2) Soldier - (3) Pyro - (4) Demoman - (5) Heavy - (6) Engineer - (7) Medic - (8) Sniper - (9) Spy - (10) Random <<Test Map>> ctf_2fort |
Cheeseh |
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#3
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
thanks for the ftp
I've uploaded my latest version to it, its "Rcbot2_VS2005_13OCT07.rar". it compiles with VS2005, just the fortress stuff causing some problems atm http://rcbot.dwmh.net/Rcbot2_VS2005_13OCT07.rar |
Venom |
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#4
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Advanced Member ![]() ![]() ![]() Group: Members Posts: 82 Joined: 24-July 06 Member No.: 807 ![]() |
thanks for the ftp I've uploaded my latest version to it, its "Rcbot2_VS2005_13OCT07.rar". it compiles with VS2005, just the fortress stuff causing some problems atm http://rcbot.dwmh.net/Rcbot2_VS2005_13OCT07.rar I have work tomorrow morning, but tomorrow afternoon i will take a look at the code and see what i can do. Feel free to upload as many files etc...as you want, i have about 250GB or more web space ![]() I just wanted to check, as TF2 is slightly different in terms of directory layout, where should the compiled dll file go? c:\source dedicated server\orangebox\bin\ ? |
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