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Venom |
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#1
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Advanced Member ![]() ![]() ![]() Group: Members Posts: 82 Joined: 24-July 06 Member No.: 807 ![]() |
Hello,
Well i have been playing TF2 basicly since beta, having been release and after playing it for 3 or 4 weeks solid now, I would like to start to turn towards bot development. After previously working with the older HL version of RCbot on Natural Selection and modifing that bot to support different game types, I will be moving my efforts towards bot development with TF2. Like all source games and mods, they all come with basic source bots any way. The only way to activate this in games like TF2, is to make sure that -console command is on before you launch the game, and simply type "sv_cheats 1" and then "bot_add". Due to the lack of development and customisation of these standard bots, the bots will not do anything even though they can be added to the game. So I will now be looking at RCBot2 to see if i can get bots into TF2. I will keep you posted on my efforts, i am currently downloading the Windows version of the TF2 dedicated server, having a glimps at the RCbot2 forum, people seem to be having problems with dedicated server so i hope I am able to setup and install RCbots correctly. Wish me luck Venom |
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Venom |
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#2
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Advanced Member ![]() ![]() ![]() Group: Members Posts: 82 Joined: 24-July 06 Member No.: 807 ![]() |
Going to download the RCBOT now and will have a bit before i go to work.
Have to install good old VS2005 again as i know the conversion wizard to VS2008 will not work very well lol I also have to keep remembering to compile all source code under 32bit mode as by default, if your running a 64bit OS, it compiles it in 64bit mode, unless otherwise changed lol, keep forgetting and wonder why programs doesnt work ![]() Looking back through previous posts, basiclly so i can remember where to put the source code, i noticed we talked about nav mesh, i hope we can use them, the nav mesh is a great system and does all the work for generating nav points for you ![]() But i guess the first thing is to make RCBOT load without crashing ![]() Remembering back to are last attempt (those many months ago), i remember that the bot just bombed out at loading, it didnt crash the game without any messages, it just said unable to load, but that was with a much older version without half of the stuff it has now. Is there anything still missing? (e.g. class, team etc...) or have you been unable to test these due to the crash? |
Cheeseh |
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#3
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
The nav mesh stuff, I think requires a bit of a hack in the compile, but even then I don't know if it will work. There is a NavMeshNavigator class that the bots can use in place of the WaypointNavigator but the functions are simply stubs right now.
The class/team stuff is there in the latest code, as far as I can see it calls the select class/team for the added bot , but soon after( like after the first frame has finished) the game crashes and just closes. here's another thread on bots-united I've been contributing to a little bit and explains some of the problems that are still lingering! http://forums.bots-united.com/showthread.p...57502#post57502 |
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Lo-Fi Version | Time is now: 18th July 2025 - 08:50 PM |