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Cheeseh |
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
- HASN'T BEEN WORKING SINCE SCOUT UPDATE! - Test RCBot 2 Alpha with TF2 http://filebase.bots-united.com/index.php?...view&id=449 Use to: - Create Waypoints - Think of new additions to the bot - Find bugs Etc... there is no support given for it right now, all the details (very little) to use are on the download page. i.e. If you don't know how to use it, don't try just now!! QUOTE RCBOT 2 Alpha 0.3 for TF2 ------------------------- Put "rcbot2" folder in "Steam\steamapps\<your email>\" folder Put "HPB_Bot2.dll" into "Steam\steamapps\paul.murphy@ntlworld.com\team fortress 2\bin" folder Run Team Fortress 2 with "-console" enabled (Or goto Options, Keyboard, Advance, Enable Developer Console) Type plugin_load "..\bin\HPB_Bot2" Create a server with a CTF map (ctf_2fort / ctf_well / ctf_turbine) When map started, Open console and type "rcbot addbot" or "rcbot addbot <class number>" Class numbers: 1 = scout 2 = sniper 3 = soldier 4 = demoman 5 = medic ( Bugs ) 6 = hwguy 7 = pyro ( Bugs ) 8 = Spy 9 = Engineer (There are many bugs) the SVN is always up to date Also note: This version should work with Orange Box HL2DM and also fixes some bugs |
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Ryusho |
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#2
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Member ![]() ![]() Group: Members Posts: 37 Joined: 25-December 08 Member No.: 1,436 ![]() |
Allright, the bugs I noticed with the current alpha, *Since I can't really help fix it for svencoop 4.0 right now*
I ran a long match on 2fort all last night while I slept, the bots seem capable of doing okay, Heavies seem to sometimes shoot things...randomly, I had one twitch and shoot a wall nearby randomly from out front of his base, the wire fence, Also had them shooting walls around 45 degrees or so before they turned and shot the enemy they wanted to shoot, though I have seen them do suppression fire on the doors before, in case someone came out, but I don't know if that was a glitch or not. Scouts seem to miss the jump to the roof of the bridge, and stutter for a second on the actual path before they correct themselves, not too bad but still just for the note, One important thing is I saw one have the intelligence, and he had gotten back to his base via the sewer route, and was near dead...He went to the health and Waited on it to respawn so he could heal, THEN returned the intelligence, I believe the ones with the flag/intelligence should prioritize returning it over waiting to get HP from the medkits Snipers sometimes shoot without scoping, when trying to snipe, have also seen them shoot the wrong direction, kind of like heavies do. Engineers have..a tendency to place the turret semi correctly, right place, but not necessarily the right direction to shoot as soon as it can, so it takes time for it to turn to fire. I removed the spies, because I have seen them cloak..well..in plain sight, of the enemy, I had two spies trying to back stab eachother, they both cloaked in plain sight, and then ran into each others faces repeatedly trying to get behind eachother, they eventually gave up and shot eachother though....was kinda weird but whatever. |
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Lo-Fi Version | Time is now: 19th July 2025 - 12:05 AM |