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Cheeseh |
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#1
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
- HASN'T BEEN WORKING SINCE SCOUT UPDATE! - Test RCBot 2 Alpha with TF2 http://filebase.bots-united.com/index.php?...view&id=449 Use to: - Create Waypoints - Think of new additions to the bot - Find bugs Etc... there is no support given for it right now, all the details (very little) to use are on the download page. i.e. If you don't know how to use it, don't try just now!! QUOTE RCBOT 2 Alpha 0.3 for TF2 ------------------------- Put "rcbot2" folder in "Steam\steamapps\<your email>\" folder Put "HPB_Bot2.dll" into "Steam\steamapps\paul.murphy@ntlworld.com\team fortress 2\bin" folder Run Team Fortress 2 with "-console" enabled (Or goto Options, Keyboard, Advance, Enable Developer Console) Type plugin_load "..\bin\HPB_Bot2" Create a server with a CTF map (ctf_2fort / ctf_well / ctf_turbine) When map started, Open console and type "rcbot addbot" or "rcbot addbot <class number>" Class numbers: 1 = scout 2 = sniper 3 = soldier 4 = demoman 5 = medic ( Bugs ) 6 = hwguy 7 = pyro ( Bugs ) 8 = Spy 9 = Engineer (There are many bugs) the SVN is always up to date Also note: This version should work with Orange Box HL2DM and also fixes some bugs |
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Venom |
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#2
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Advanced Member ![]() ![]() ![]() Group: Members Posts: 82 Joined: 24-July 06 Member No.: 807 ![]() |
I managed to try the bots out last night. I was very impressed to see what they can do. I would suggest focusing on the CTF maps Cheeseh instead of worrying about PL and CP as these maps will over complicate things atm. I would suggest focusing on getting the classes and bugs out before moving onto a different game types.
Once again, great work Cheeseh ![]() |
KeReMiD4O |
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#3
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Member ![]() ![]() Group: Members Posts: 28 Joined: 12-July 07 Member No.: 1,175 ![]() |
This is pure awesome! Dude good work!
![]() I've been doing some playtesting, and i guess you know the bugs but (: bots move faster than people a LOT faster i think it depends on the cpu dunno why /: While taunting an engie was shooting at me ![]() While shooting the heavy jumps The medic fills up uber without healing When a spy has the intel, it uses the knife (dunno why) When a spy is near an object (no engi in sight) it doesn't sap it or do anything... If a sniper bot sees a enemy he just shoots him with no scope (i let one kill me haha) Random zooms for less then a sec and shoots. Suggestion I think it would be nice if the bot has a random factor of speech taunting if he kills an enemy. The idea of taunting when the bot dominates someone is awesome ^^ It would be nice if they use the voice menus more When i hit a spy disguised, and it is low on health, it screams for medic Add special waypoint's for spy's (hide, ambush? dunno) the more waypoint flags the better (: Rocket jumping (bots) on ctf_2fort battlements doesn't work. I never saw a bot do a single successful rjump On ctf_turbine the scouts can't reach the medkits in the corridors :\ It would be a good idea to add flags for teleports and for dispensers (i didn't see them in the list i think) Engis (or the pyros) could patrol hallways with a flag on the waypoint The bots should look around more often, and if they see an enemy they should try to kill it. Haven't tested ctf_well yet, tomorrow (: This is all for ctf i wonder what will you come up with in the cp/pl mode ![]() Overall its pretty gooood for a alpha ^^ With my team we had a blast on ctf_turbine and ctf_2fort (: All engis building on the containers adding like 26 bots as demos the door opens and you see a carpet of pipes coming down ^^ I'm here for any testing if you need it. |
Cheeseh |
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#4
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
things fixed/todo in next ver..
![]() bots move faster than people a LOT faster i think it depends on the cpu dunno why /: (im tweaking this) While taunting an engie was shooting at me ![]() (i fixed this i think - valve bug) While shooting the heavy jumps (i fixed this -- valve bug also) The medic fills up uber without healing (fixed) ![]() When a spy has the intel, it uses the knife (dunno why) (don't know this,can u give a screenshot?) When a spy is near an object (no engi in sight) it doesn't sap it or do anything... (couldn't get sapping to work, dunno why, so left it out just now) If a sniper bot sees a enemy he just shoots him with no scope (i let one kill me haha) (to fix) Random zooms for less then a sec and shoots. (to fix) Suggestion I think it would be nice if the bot has a random factor of speech taunting if he kills an enemy. The idea of taunting when the bot dominates someone is awesome ^^ (to do) It would be nice if they use the voice menus more (to do) ... make a list of those useful and where they should use them? When i hit a spy disguised, and it is low on health, it screams for medic (to fix) Add special waypoint's for spy's (hide, ambush? dunno) the more waypoint flags the better (: (will be doing this without the need for flags hopefully.. dunno) Rocket jumping (bots) on ctf_2fort battlements doesn't work. I never saw a bot do a single successful rjump (dunno why soldiers have difficulty. i noticed too and tried to fix it... need to tweak it) On ctf_turbine the scouts can't reach the medkits in the corridors :\ (try to change rcbot_scoutdj cvar to 0.2 ... if not just remove the health waypoint) It would be a good idea to add flags for teleports and for dispensers (i didn't see them in the list i think) (engis just build dispensers near their sentries at the mo/tele exit waypoints to add/tele entrances can just be built at spawn) Engis (or the pyros) could patrol hallways with a flag on the waypoint (i'll add a defend waypoint at some point) The bots should look around more often, and if they see an enemy they should try to kill it. (i've fixed this, they should have done it but there was a bug) |
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Lo-Fi Version | Time is now: 18th July 2025 - 11:52 PM |