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> RCBot2 For TF2 Alpha Test (Not working with Scout Update)
Cheeseh
post Dec 28 2008, 09:25 PM
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- HASN'T BEEN WORKING SINCE SCOUT UPDATE! -


Test RCBot 2 Alpha with TF2
http://filebase.bots-united.com/index.php?...view&id=449

Use to:

- Create Waypoints
- Think of new additions to the bot
- Find bugs
Etc...

there is no support given for it right now, all the details (very little) to use are on the download page.

i.e. If you don't know how to use it, don't try just now!!


QUOTE

RCBOT 2 Alpha 0.3 for TF2
-------------------------

Put "rcbot2" folder in "Steam\steamapps\<your email>\" folder

Put "HPB_Bot2.dll" into "Steam\steamapps\paul.murphy@ntlworld.com\team fortress 2\bin" folder

Run Team Fortress 2 with "-console" enabled (Or goto Options, Keyboard, Advance, Enable Developer Console)

Type plugin_load "..\bin\HPB_Bot2"

Create a server with a CTF map (ctf_2fort / ctf_well / ctf_turbine)

When map started, Open console and type "rcbot addbot" or "rcbot addbot <class number>"

Class numbers:

1 = scout
2 = sniper
3 = soldier
4 = demoman
5 = medic ( Bugs )
6 = hwguy
7 = pyro ( Bugs )
8 = Spy
9 = Engineer


(There are many bugs)



the SVN is always up to date

Also note: This version should work with Orange Box HL2DM and also fixes some bugs
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Venom
post Jan 19 2009, 01:16 PM
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I managed to try the bots out last night. I was very impressed to see what they can do. I would suggest focusing on the CTF maps Cheeseh instead of worrying about PL and CP as these maps will over complicate things atm. I would suggest focusing on getting the classes and bugs out before moving onto a different game types.

Once again, great work Cheeseh biggrin.gif
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KeReMiD4O
post Jan 19 2009, 03:49 PM
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This is pure awesome! Dude good work!
biggrin.gif


I've been doing some playtesting, and i guess you know the bugs but (:
bots move faster than people a LOT faster i think it depends on the cpu dunno why /:
While taunting an engie was shooting at me laugh.gif
While shooting the heavy jumps
The medic fills up uber without healing
When a spy has the intel, it uses the knife (dunno why)
When a spy is near an object (no engi in sight) it doesn't sap it or do anything...
If a sniper bot sees a enemy he just shoots him with no scope (i let one kill me haha)
Random zooms for less then a sec and shoots.




Suggestion
I think it would be nice if the bot has a random factor of speech taunting if he kills an enemy.
The idea of taunting when the bot dominates someone is awesome ^^
It would be nice if they use the voice menus more
When i hit a spy disguised, and it is low on health, it screams for medic
Add special waypoint's for spy's (hide, ambush? dunno) the more waypoint flags the better (:
Rocket jumping (bots) on ctf_2fort battlements doesn't work. I never saw a bot do a single successful rjump
On ctf_turbine the scouts can't reach the medkits in the corridors :\
It would be a good idea to add flags for teleports and for dispensers (i didn't see them in the list i think)
Engis (or the pyros) could patrol hallways with a flag on the waypoint
The bots should look around more often, and if they see an enemy they should try to kill it.

Haven't tested ctf_well yet, tomorrow (:
This is all for ctf i wonder what will you come up with in the cp/pl mode biggrin.gif

Overall its pretty gooood for a alpha ^^
With my team we had a blast on ctf_turbine and ctf_2fort (:
All engis building on the containers adding like 26 bots as demos the door opens and you see a carpet of pipes coming down ^^


I'm here for any testing if you need it.
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Cheeseh
post Jan 23 2009, 11:41 AM
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things fixed/todo in next ver..smile.gif

bots move faster than people a LOT faster i think it depends on the cpu dunno why /:
(im tweaking this)

While taunting an engie was shooting at me laugh.gif
(i fixed this i think - valve bug)

While shooting the heavy jumps
(i fixed this -- valve bug also)

The medic fills up uber without healing
(fixed)
IPB Image

When a spy has the intel, it uses the knife (dunno why)
(don't know this,can u give a screenshot?)

When a spy is near an object (no engi in sight) it doesn't sap it or do anything...
(couldn't get sapping to work, dunno why, so left it out just now)

If a sniper bot sees a enemy he just shoots him with no scope (i let one kill me haha)
(to fix)

Random zooms for less then a sec and shoots.
(to fix)

Suggestion

I think it would be nice if the bot has a random factor of speech taunting if he kills an enemy.
The idea of taunting when the bot dominates someone is awesome ^^
(to do)

It would be nice if they use the voice menus more
(to do) ... make a list of those useful and where they should use them?

When i hit a spy disguised, and it is low on health, it screams for medic
(to fix)

Add special waypoint's for spy's (hide, ambush? dunno) the more waypoint flags the better (:
(will be doing this without the need for flags hopefully.. dunno)

Rocket jumping (bots) on ctf_2fort battlements doesn't work. I never saw a bot do a single successful rjump
(dunno why soldiers have difficulty. i noticed too and tried to fix it... need to tweak it)

On ctf_turbine the scouts can't reach the medkits in the corridors :\
(try to change rcbot_scoutdj cvar to 0.2 ... if not just remove the health waypoint)

It would be a good idea to add flags for teleports and for dispensers (i didn't see them in the list i think)
(engis just build dispensers near their sentries at the mo/tele exit waypoints to add/tele entrances can just be built at spawn)

Engis (or the pyros) could patrol hallways with a flag on the waypoint
(i'll add a defend waypoint at some point)

The bots should look around more often, and if they see an enemy they should try to kill it.
(i've fixed this, they should have done it but there was a bug)
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Posts in this topic
Cheeseh   RCBot2 For TF2 Alpha Test (Not working with Scout Update)   Dec 28 2008, 09:25 PM
LordSkitch   i couldnt get her running on a dedicated server, b...   Dec 29 2008, 08:00 PM
Cheeseh   i couldnt get her running on a dedicated server, ...   Dec 30 2008, 01:08 PM
Cheeseh   I've uploaded a new version (0.2) to the fileb...   Dec 31 2008, 12:38 AM
LordSkitch   i couldnt even get the server to run using rcbot...   Dec 31 2008, 01:52 AM
Cheeseh   i couldnt even get the server to run using rcbot,...   Dec 31 2008, 02:16 AM
LordSkitch   i dont actually run a tf2 server, but ive got dedi...   Dec 31 2008, 10:29 PM
Cheeseh   i dont actually run a tf2 server, but ive got ded...   Jan 1 2009, 01:08 PM
LordSkitch   what kind of psu did you have? and what kind do yo...   Jan 1 2009, 07:49 PM
Cheeseh   what kind of psu did you have? and what kind do y...   Jan 2 2009, 02:20 AM
laurent   just for info there is some relative path error in...   Jan 2 2009, 03:42 PM
Coldplayer   umm how come the bots dont work for me? can you pr...   Jan 3 2009, 03:15 PM
LordSkitch   but, the way i got it to work, only using a list...   Jan 3 2009, 05:20 PM
Buck   Found that all bots in my team always spawn as sol...   Jan 4 2009, 01:55 AM
Coldplayer   played a bit..SO AWESOME..just a suggestion though...   Jan 4 2009, 10:15 AM
Cheeseh   I need to reduce the speeds a little I think pla...   Jan 4 2009, 11:52 AM
Cheeseh   I've uploaded a new latest build with some s...   Jan 4 2009, 11:09 PM
Buck   Great stuff ! keep the updates comming ! ...   Jan 5 2009, 12:09 AM
Cheeseh   Great stuff ! keep the updates comming ! ...   Jan 5 2009, 12:13 AM
Buck   niice, so this is going to be really customizable ...   Jan 5 2009, 12:41 AM
Coldplayer   nice work...umm when do you think you'll fix m...   Jan 8 2009, 01:07 PM
Cheeseh   nice work...umm when do you think you'll fix ...   Jan 8 2009, 05:40 PM
Buck   Bit out of topic but why was your site down for so...   Jan 8 2009, 07:37 PM
Cheeseh   1) I dont know its a bots-united server issue 2) y...   Jan 9 2009, 01:27 AM
Buck   1) I dont know its a bots-united server issue 2) ...   Jan 9 2009, 04:25 PM
Coldplayer   nice...a couple more waypoints for maps and pyro/m...   Jan 10 2009, 02:59 PM
Cheeseh   I made a new 0.3 alpha version TF2 updates - Bo...   Jan 12 2009, 11:27 PM
Coldplayer   umm with the latest versions the snipers have been...   Jan 13 2009, 02:34 AM
Cheeseh   umm with the latest versions the snipers have bee...   Jan 13 2009, 11:26 AM
Ryusho   Allright, the bugs I noticed with the current alph...   Jan 13 2009, 08:58 PM
MiroslavR   Too bad I don't have TF2. I would really like ...   Jan 17 2009, 11:19 AM
Skeggar   First of all, I love you now Cheesah. On-Topic: ...   Jan 17 2009, 11:21 AM
Coldplayer   pyro's work now...medics can shoot with syring...   Jan 17 2009, 01:13 PM
Cheeseh   pyro's work now...medics can shoot with syrin...   Jan 17 2009, 05:26 PM
MiroslavR   Hey guys! Now I have TF2! You did well, c...   Jan 18 2009, 05:24 PM
Coldplayer   well atm the bots lets say one of them takes the i...   Jan 19 2009, 09:14 AM
Venom   I managed to try the bots out last night. I was ve...   Jan 19 2009, 01:16 PM
KeReMiD4O   This is pure awesome! Dude good work! :D ...   Jan 19 2009, 03:49 PM
Cheeseh   things fixed/todo in next ver..:) bots move faste...   Jan 23 2009, 11:41 AM
MrNiceGuy   I think that it is awesome that someone finally ma...   Jan 19 2009, 03:42 PM
Venom   I think that it is awesome that someone finally m...   Jan 19 2009, 03:49 PM
KeReMiD4O   Wow this is great (: You fixed the medic bug ^^ B...   Jan 23 2009, 12:37 PM
Cheeseh   BTW i'm waypointing maps and why when i use th...   Jan 23 2009, 01:18 PM
KeReMiD4O   [size=1][b]If the team flag is taken the bots clo...   Jan 23 2009, 01:37 PM
Cheeseh   oh ok :) Also I've changed the waypoint struc...   Jan 23 2009, 02:38 PM
KeReMiD4O   Dude this is awesome (: Just what i askd Good work   Jan 23 2009, 04:29 PM
Coldplayer   anyway to get medics to come heal you if you screa...   Jan 24 2009, 05:30 AM
Vazh3r   Cheeseh, I would like to say thank you for your ha...   Jan 24 2009, 08:29 AM
KeReMiD4O   anyway to get medics to come heal you if you scre...   Jan 24 2009, 03:17 PM
Cheeseh   Dude same here ^^ I can't wait for the next u...   Jan 24 2009, 05:08 PM
Skeggar   I might make an update within the week.. Either ...   Jan 24 2009, 08:06 PM
KeReMiD4O   What about the speed problem :-\   Jan 24 2009, 09:48 PM
Cheeseh   What about the speed problem :-\ I've r...   Jan 24 2009, 10:49 PM
Skeggar   I can't wait! Give me the new version ...   Jan 24 2009, 11:26 PM
Vazh3r   I was wondering if you have fixed/could fix the c...   Jan 25 2009, 04:16 AM
Randdalf   I was wondering if you have fixed/could fix the co...   Jan 24 2009, 11:30 PM
Coldplayer   now that the medics can you heal you might wanna m...   Jan 25 2009, 12:14 AM
Buck   Wouldnt add fake pings tbh, people want to know if...   Jan 25 2009, 01:10 PM
Cheeseh   Wouldnt add fake pings tbh, people want to know i...   Jan 26 2009, 12:39 PM
Buck   Wow, site has been down for almost a week, hows pr...   Feb 1 2009, 12:48 PM
Cheeseh   Wow, site has been down for almost a week, hows p...   Feb 1 2009, 04:35 PM
Frenzy   I can't wait for the next version! I hope ...   Feb 1 2009, 05:29 PM
Skeggar   Nuuu! We want the next version now! ;) (Re...   Feb 1 2009, 10:57 PM
Malesu   Hi! Don't forget, that Cheeseh is doing t...   Feb 2 2009, 08:38 AM
MadMik3   Hi! Don't forget, that Cheeseh is doing ...   Feb 2 2009, 05:12 PM
Coldplayer   new version out? its been a week. also why is the ...   Feb 2 2009, 09:12 AM
Buck   Id suggest getting some backup board so if this go...   Feb 2 2009, 01:30 PM
Inexistence   The bots are insanely fast for me, and I don't...   Feb 2 2009, 05:15 PM
fifiox   i have same problem, bot work fine, but run high s...   Feb 2 2009, 06:54 PM
fifiox   mmm bot run speed problem its only when play tf2 o...   Feb 2 2009, 07:08 PM
Skeggar   mmm bot run speed problem its only when play tf2 ...   Feb 2 2009, 10:55 PM
Cheeseh   Ok I've uploaded a new version, plese see the ...   Feb 3 2009, 02:43 PM
Vazh3r   Yea, I was wondering what happened to the site. Ho...   Feb 2 2009, 10:54 PM
phrostwave   nice, i see you included ctf_mach4, i was working ...   Feb 3 2009, 02:59 PM
Frenzy   This is awsome thanx!   Feb 3 2009, 11:45 PM
Skeggar   The speed on my bots are perfect now! :lol: ...   Feb 4 2009, 01:33 PM
Yukitan   Rcbot 0.4 - Despite setradius, engineers does not...   Feb 4 2009, 03:54 PM
phrostwave   a few more bugs: - "waypoint info" shou...   Feb 4 2009, 04:53 PM
Frenzy   Anyoneone know if there is a way to make the bots ...   Feb 5 2009, 12:31 AM
phrostwave   Anyoneone know if there is a way to make the bots...   Feb 5 2009, 01:05 PM
Skeggar   Another thing I found with 0.4 is that (atleast wh...   Feb 5 2009, 03:14 PM
Buck   Bots fall way too fast, you shoot them on their fe...   Feb 5 2009, 07:15 PM
Frenzy   I am working on waypointing pl_goldrush and everyt...   Feb 6 2009, 02:44 AM
Geralt   Just 1 question; 1) How can I waypoint maps?   Feb 6 2009, 08:35 PM
Geralt   On ctf_turbine, some of the bots seem to be gettin...   Feb 6 2009, 10:01 PM
phrostwave   Just 1 question; [b]1) How can I waypoint maps? ...   Feb 7 2009, 05:35 PM
Frenzy   Anyone know how the openslater type works? I have ...   Feb 7 2009, 08:00 PM
Skeggar   I found some more bugs: 1: For me, after a little...   Feb 7 2009, 10:22 PM
Geralt   rcbot waypoint on rcbot pathwaypoint on rcbot way...   Feb 8 2009, 02:55 AM
Frenzy   Thanks for that. One more thing, what are the dif...   Feb 8 2009, 04:14 AM
Geralt   Ah. Thanks. ;)   Feb 8 2009, 04:30 AM
MadMik3   Can the bots get around in a map like Well Classic...   Feb 8 2009, 10:28 PM
Rictov   hmmm, for some reason the bots just stand in the s...   Feb 10 2009, 12:12 AM
Cheeseh   waypoints are supposed to stay in the rcbot2 wayp...   Feb 10 2009, 12:35 AM
Geralt   Make sure you are on one of the ctf_ maps: (ctf_2f...   Feb 10 2009, 12:34 AM
Rictov   It was on 2fort. Re-downloading tf2 to makes sure ...   Feb 10 2009, 10:57 PM
VoiDeD   I'm sure you're aware of this, but the bot...   Feb 11 2009, 06:13 PM
Frenzy   I made a video of 10v10 Bots on cp_dustbowl :) ht...   Feb 13 2009, 03:25 AM
Geralt   You have made waypoints for dustbowl? Please chec...   Feb 13 2009, 04:14 AM
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