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> RCBot2 For TF2 Alpha Test (Not working with Scout Update)
Cheeseh
post Dec 28 2008, 09:25 PM
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- HASN'T BEEN WORKING SINCE SCOUT UPDATE! -


Test RCBot 2 Alpha with TF2
http://filebase.bots-united.com/index.php?...view&id=449

Use to:

- Create Waypoints
- Think of new additions to the bot
- Find bugs
Etc...

there is no support given for it right now, all the details (very little) to use are on the download page.

i.e. If you don't know how to use it, don't try just now!!


QUOTE

RCBOT 2 Alpha 0.3 for TF2
-------------------------

Put "rcbot2" folder in "Steam\steamapps\<your email>\" folder

Put "HPB_Bot2.dll" into "Steam\steamapps\paul.murphy@ntlworld.com\team fortress 2\bin" folder

Run Team Fortress 2 with "-console" enabled (Or goto Options, Keyboard, Advance, Enable Developer Console)

Type plugin_load "..\bin\HPB_Bot2"

Create a server with a CTF map (ctf_2fort / ctf_well / ctf_turbine)

When map started, Open console and type "rcbot addbot" or "rcbot addbot <class number>"

Class numbers:

1 = scout
2 = sniper
3 = soldier
4 = demoman
5 = medic ( Bugs )
6 = hwguy
7 = pyro ( Bugs )
8 = Spy
9 = Engineer


(There are many bugs)



the SVN is always up to date

Also note: This version should work with Orange Box HL2DM and also fixes some bugs
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KeReMiD4O
post Jan 23 2009, 12:37 PM
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Wow this is great (:
You fixed the medic bug ^^

BTW i'm waypointing maps and why when i use the command on a single waypoint (rcbot pathwaypoint deleteto/deletefrom) it brakes the paths all over the map. I don't know what does this command do (i thought it was supposed to remove all the paths from/to this specific waypoint).

Ok here are some things i was thinking while i was observing the bots:
I made waypoints for several ctf maps and some dm maps, and i have an idea for cp. Use a flag or a normal waypoint. The bot should wait on that point while the capture is enemy, when it changes to friendly - move on.
I think a problem would be for the maps with stages :-\
For the payload, the cart may be a moving waypoint biggrin.gif The bot should follow it (ah i don't know haven't thought much on that).
Here are the suggestions:
Maybe it would help if the demo has some sort of a trap waypoint.
The medic may have a priority, which target to heal if on offence (from spy to heavy).
If the team flag is taken the bots closer to the team flag should change the priority to taking it (others away from it on the enemy flag).
If a friendly is carrying the flag, and a scout passes by, the bot with the flag should drop it to the scout (hes faster) [not sure on this one...].
I hate the bots taking the medkits on other bots, i mean i'm on fire and i go for the medkit, the bot has 100+ health, i'm near death and the bots takes it... Priority? the bot checks if there is a friendly in sight, and if it's in need of health (the friendly), the bot doesn't take the medkit - lets the friendly take it.
[this one dunno random i guess...]
?Behaviour, aggressive, passive, normal?
The sniper should move more than standing around. Maybe the sniper waypoint should have a radius so the sniper bot can move within this radius.
Door waypoint (didn't see if there are any flags i think there weren't any), if the bot comes near this flag it should proceed with caution.
The spy should first cloack then disguise (:

This is it for now on ctf.

And is there some sort of a command, to change the waypoint path radius? I mean i put several waypoints in one spot, and if there is something in the way but the waypoints have visibility to each other they connect.
How can i change this? I don't want to remove every path every time i put a new waypoint biggrin.gif

Some bot screenshots (the spy with the knife).
http://i40.tinypic.com/2ag29gk.jpg

The bots waiting for the flag
http://i41.tinypic.com/ma7xjk.jpg

The spy jumped on the other their heads blink.gif
http://i44.tinypic.com/213n3fq.jpg

Well the testing continues...
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Cheeseh
post Jan 23 2009, 01:18 PM
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BTW i'm waypointing maps and why when i use the command on a single waypoint (rcbot pathwaypoint deleteto/deletefrom) it brakes the paths all over the map. I don't know what does this command do (i thought it was supposed to remove all the paths from/to this specific waypoint).

I haven't tried the command (thats why the bot is alpha!) It should do as you said but it could easily be bugged... (fixed now)

I'm making changes to waypoints to adapt to CP/PL/TC maps , I'm adding an area to each waypoint. (Useful for goldrush/dustbowl when parts of map are blocked off, and for CP points, I give them an area so they know which area they have to attack/defend

PL maps, the bots will just look for the cart entity and use it (dont need to use an extra waypoint) (moving waypoints are difficult to implement)

The demo will eventually trap by experience (all the stuff required is already in the code, but just haven't implemented/tested it yet)

The medic may have a priority, which target to heal if on offence (from spy to heavy). (I'm changing medic priorities so they don't keep healing spies/scouts/snipers/engis and other medics)

If the team flag is taken the bots closer to the team flag should change the priority to taking it (others away from it on the enemy flag).
(can you give an example?)

I hate the bots taking the medkits on other bots, i mean i'm on fire and i go for the medkit, the bot has 100+ health, i'm near death and the bots takes it... Priority? the bot checks if there is a friendly in sight, and if it's in need of health (the friendly), the bot doesn't take the medkit - lets the friendly take it.
[this one dunno random i guess...]
i know what u mean but its difficult to do wink.gif

Door waypoint (didn't see if there are any flags i think there weren't any), if the bot comes near this flag it should proceed with caution. noted.

The spy should first cloak then disguise (: good idea wink.gif

And is there some sort of a command, to change the waypoint path radius? I mean i put several waypoints in one spot, and if there is something in the way but the waypoints have visibility to each other they connect.
How can i change this? I don't want to remove every path every time i put a new waypoint biggrin.gif
not at the mmoment, that was the point in the deletefrom/deleteto command but if that doesnt work just use pathwaypoint disable and make the paths manually

-------

BTW the SVN is always up to date. If you want the latest build though you'll have to compile it.
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Posts in this topic
Cheeseh   RCBot2 For TF2 Alpha Test (Not working with Scout Update)   Dec 28 2008, 09:25 PM
LordSkitch   i couldnt get her running on a dedicated server, b...   Dec 29 2008, 08:00 PM
Cheeseh   i couldnt get her running on a dedicated server, ...   Dec 30 2008, 01:08 PM
Cheeseh   I've uploaded a new version (0.2) to the fileb...   Dec 31 2008, 12:38 AM
LordSkitch   i couldnt even get the server to run using rcbot...   Dec 31 2008, 01:52 AM
Cheeseh   i couldnt even get the server to run using rcbot,...   Dec 31 2008, 02:16 AM
LordSkitch   i dont actually run a tf2 server, but ive got dedi...   Dec 31 2008, 10:29 PM
Cheeseh   i dont actually run a tf2 server, but ive got ded...   Jan 1 2009, 01:08 PM
LordSkitch   what kind of psu did you have? and what kind do yo...   Jan 1 2009, 07:49 PM
Cheeseh   what kind of psu did you have? and what kind do y...   Jan 2 2009, 02:20 AM
laurent   just for info there is some relative path error in...   Jan 2 2009, 03:42 PM
Coldplayer   umm how come the bots dont work for me? can you pr...   Jan 3 2009, 03:15 PM
LordSkitch   but, the way i got it to work, only using a list...   Jan 3 2009, 05:20 PM
Buck   Found that all bots in my team always spawn as sol...   Jan 4 2009, 01:55 AM
Coldplayer   played a bit..SO AWESOME..just a suggestion though...   Jan 4 2009, 10:15 AM
Cheeseh   I need to reduce the speeds a little I think pla...   Jan 4 2009, 11:52 AM
Cheeseh   I've uploaded a new latest build with some s...   Jan 4 2009, 11:09 PM
Buck   Great stuff ! keep the updates comming ! ...   Jan 5 2009, 12:09 AM
Cheeseh   Great stuff ! keep the updates comming ! ...   Jan 5 2009, 12:13 AM
Buck   niice, so this is going to be really customizable ...   Jan 5 2009, 12:41 AM
Coldplayer   nice work...umm when do you think you'll fix m...   Jan 8 2009, 01:07 PM
Cheeseh   nice work...umm when do you think you'll fix ...   Jan 8 2009, 05:40 PM
Buck   Bit out of topic but why was your site down for so...   Jan 8 2009, 07:37 PM
Cheeseh   1) I dont know its a bots-united server issue 2) y...   Jan 9 2009, 01:27 AM
Buck   1) I dont know its a bots-united server issue 2) ...   Jan 9 2009, 04:25 PM
Coldplayer   nice...a couple more waypoints for maps and pyro/m...   Jan 10 2009, 02:59 PM
Cheeseh   I made a new 0.3 alpha version TF2 updates - Bo...   Jan 12 2009, 11:27 PM
Coldplayer   umm with the latest versions the snipers have been...   Jan 13 2009, 02:34 AM
Cheeseh   umm with the latest versions the snipers have bee...   Jan 13 2009, 11:26 AM
Ryusho   Allright, the bugs I noticed with the current alph...   Jan 13 2009, 08:58 PM
MiroslavR   Too bad I don't have TF2. I would really like ...   Jan 17 2009, 11:19 AM
Skeggar   First of all, I love you now Cheesah. On-Topic: ...   Jan 17 2009, 11:21 AM
Coldplayer   pyro's work now...medics can shoot with syring...   Jan 17 2009, 01:13 PM
Cheeseh   pyro's work now...medics can shoot with syrin...   Jan 17 2009, 05:26 PM
MiroslavR   Hey guys! Now I have TF2! You did well, c...   Jan 18 2009, 05:24 PM
Coldplayer   well atm the bots lets say one of them takes the i...   Jan 19 2009, 09:14 AM
Venom   I managed to try the bots out last night. I was ve...   Jan 19 2009, 01:16 PM
KeReMiD4O   This is pure awesome! Dude good work! :D ...   Jan 19 2009, 03:49 PM
Cheeseh   things fixed/todo in next ver..:) bots move faste...   Jan 23 2009, 11:41 AM
MrNiceGuy   I think that it is awesome that someone finally ma...   Jan 19 2009, 03:42 PM
Venom   I think that it is awesome that someone finally m...   Jan 19 2009, 03:49 PM
KeReMiD4O   Wow this is great (: You fixed the medic bug ^^ B...   Jan 23 2009, 12:37 PM
Cheeseh   BTW i'm waypointing maps and why when i use th...   Jan 23 2009, 01:18 PM
KeReMiD4O   [size=1][b]If the team flag is taken the bots clo...   Jan 23 2009, 01:37 PM
Cheeseh   oh ok :) Also I've changed the waypoint struc...   Jan 23 2009, 02:38 PM
KeReMiD4O   Dude this is awesome (: Just what i askd Good work   Jan 23 2009, 04:29 PM
Coldplayer   anyway to get medics to come heal you if you screa...   Jan 24 2009, 05:30 AM
Vazh3r   Cheeseh, I would like to say thank you for your ha...   Jan 24 2009, 08:29 AM
KeReMiD4O   anyway to get medics to come heal you if you scre...   Jan 24 2009, 03:17 PM
Cheeseh   Dude same here ^^ I can't wait for the next u...   Jan 24 2009, 05:08 PM
Skeggar   I might make an update within the week.. Either ...   Jan 24 2009, 08:06 PM
KeReMiD4O   What about the speed problem :-\   Jan 24 2009, 09:48 PM
Cheeseh   What about the speed problem :-\ I've r...   Jan 24 2009, 10:49 PM
Skeggar   I can't wait! Give me the new version ...   Jan 24 2009, 11:26 PM
Vazh3r   I was wondering if you have fixed/could fix the c...   Jan 25 2009, 04:16 AM
Randdalf   I was wondering if you have fixed/could fix the co...   Jan 24 2009, 11:30 PM
Coldplayer   now that the medics can you heal you might wanna m...   Jan 25 2009, 12:14 AM
Buck   Wouldnt add fake pings tbh, people want to know if...   Jan 25 2009, 01:10 PM
Cheeseh   Wouldnt add fake pings tbh, people want to know i...   Jan 26 2009, 12:39 PM
Buck   Wow, site has been down for almost a week, hows pr...   Feb 1 2009, 12:48 PM
Cheeseh   Wow, site has been down for almost a week, hows p...   Feb 1 2009, 04:35 PM
Frenzy   I can't wait for the next version! I hope ...   Feb 1 2009, 05:29 PM
Skeggar   Nuuu! We want the next version now! ;) (Re...   Feb 1 2009, 10:57 PM
Malesu   Hi! Don't forget, that Cheeseh is doing t...   Feb 2 2009, 08:38 AM
MadMik3   Hi! Don't forget, that Cheeseh is doing ...   Feb 2 2009, 05:12 PM
Coldplayer   new version out? its been a week. also why is the ...   Feb 2 2009, 09:12 AM
Buck   Id suggest getting some backup board so if this go...   Feb 2 2009, 01:30 PM
Inexistence   The bots are insanely fast for me, and I don't...   Feb 2 2009, 05:15 PM
fifiox   i have same problem, bot work fine, but run high s...   Feb 2 2009, 06:54 PM
fifiox   mmm bot run speed problem its only when play tf2 o...   Feb 2 2009, 07:08 PM
Skeggar   mmm bot run speed problem its only when play tf2 ...   Feb 2 2009, 10:55 PM
Cheeseh   Ok I've uploaded a new version, plese see the ...   Feb 3 2009, 02:43 PM
Vazh3r   Yea, I was wondering what happened to the site. Ho...   Feb 2 2009, 10:54 PM
phrostwave   nice, i see you included ctf_mach4, i was working ...   Feb 3 2009, 02:59 PM
Frenzy   This is awsome thanx!   Feb 3 2009, 11:45 PM
Skeggar   The speed on my bots are perfect now! :lol: ...   Feb 4 2009, 01:33 PM
Yukitan   Rcbot 0.4 - Despite setradius, engineers does not...   Feb 4 2009, 03:54 PM
phrostwave   a few more bugs: - "waypoint info" shou...   Feb 4 2009, 04:53 PM
Frenzy   Anyoneone know if there is a way to make the bots ...   Feb 5 2009, 12:31 AM
phrostwave   Anyoneone know if there is a way to make the bots...   Feb 5 2009, 01:05 PM
Skeggar   Another thing I found with 0.4 is that (atleast wh...   Feb 5 2009, 03:14 PM
Buck   Bots fall way too fast, you shoot them on their fe...   Feb 5 2009, 07:15 PM
Frenzy   I am working on waypointing pl_goldrush and everyt...   Feb 6 2009, 02:44 AM
Geralt   Just 1 question; 1) How can I waypoint maps?   Feb 6 2009, 08:35 PM
Geralt   On ctf_turbine, some of the bots seem to be gettin...   Feb 6 2009, 10:01 PM
phrostwave   Just 1 question; [b]1) How can I waypoint maps? ...   Feb 7 2009, 05:35 PM
Frenzy   Anyone know how the openslater type works? I have ...   Feb 7 2009, 08:00 PM
Skeggar   I found some more bugs: 1: For me, after a little...   Feb 7 2009, 10:22 PM
Geralt   rcbot waypoint on rcbot pathwaypoint on rcbot way...   Feb 8 2009, 02:55 AM
Frenzy   Thanks for that. One more thing, what are the dif...   Feb 8 2009, 04:14 AM
Geralt   Ah. Thanks. ;)   Feb 8 2009, 04:30 AM
MadMik3   Can the bots get around in a map like Well Classic...   Feb 8 2009, 10:28 PM
Rictov   hmmm, for some reason the bots just stand in the s...   Feb 10 2009, 12:12 AM
Cheeseh   waypoints are supposed to stay in the rcbot2 wayp...   Feb 10 2009, 12:35 AM
Geralt   Make sure you are on one of the ctf_ maps: (ctf_2f...   Feb 10 2009, 12:34 AM
Rictov   It was on 2fort. Re-downloading tf2 to makes sure ...   Feb 10 2009, 10:57 PM
VoiDeD   I'm sure you're aware of this, but the bot...   Feb 11 2009, 06:13 PM
Frenzy   I made a video of 10v10 Bots on cp_dustbowl :) ht...   Feb 13 2009, 03:25 AM
Geralt   You have made waypoints for dustbowl? Please chec...   Feb 13 2009, 04:14 AM
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