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Cheeseh |
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#1
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
WORKING WITH LATEST TF2
Hi everyone, I've made a workaround for RCBot with the latest (legal) TF2 please try it out, with any comments. http://filebase.bots-united.com/index.php?...view&id=450 Also has anyone got my latest waypoints ? I lost them. (The waypoints with the areas + tele entrance waypoints/defend waypoints) Notes:
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Geralt |
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#2
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![]() RCBot Fan ![]() ![]() ![]() ![]() Group: Waypointers Posts: 198 Joined: 6-February 09 From: Australia Member No.: 1,465 ![]() |
Cheeseh,
I've been playing around with the bots, and is it possible, if you get the time, to fix/do the following; - Scouts Double Jump too early - they do their first jump, then do their mid-air jump too quick. You would need to add a delay between the first and second jump. (The bots can't make it from the battlements to the top of the bridge on 2Fort, for example.) - Make Engineers get rid of Sappers from their sentry, dispenser and teleporter if the engineer is within a certain radius (quite large) of the gear getting sapped. - Make soldiers rocket jump a bit higher, if possible. - Make it is if a 1 bot is already waiting for the enemy intelligence to re-appear, then no other bots will wait there. Or make it so they don't wait for the intel to appear at all. They're just a few of the annoying this I found with the bots. |
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Lo-Fi Version | Time is now: 18th July 2025 - 06:19 AM |