IPB

Welcome Guest ( Log In | Register )

> Working with Scout Update, Please try this test DLL
Cheeseh
post May 18 2009, 08:53 PM
Post #1


Admin
*****

Group: Admin
Posts: 3,066
Joined: 11-September 03
From: uk
Member No.: 1



WORKING WITH LATEST TF2
Hi everyone, I've made a workaround for RCBot with the latest (legal) TF2

please try it out, with any comments.

http://filebase.bots-united.com/index.php?...view&id=450

Also has anyone got my latest waypoints ? I lost them. (The waypoints with the areas + tele entrance waypoints/defend waypoints)

Notes:
  • May not work with dedicated server
  • Need to use sv_cheats 1
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
 
Reply to this topicStart new topic
Replies
Kramer
post May 21 2009, 12:37 PM
Post #2


Member
**

Group: Members
Posts: 20
Joined: 19-May 09
Member No.: 1,542



So Geralt, it sound good. So when release it? Can't wait for it! and KeReMiD4O, the sniper stuff hapen to me too! tongue.gif



Got suggestion although I think the bot interaction is already quite solid now. I know cheeseh is very busy but hopefully some will be fix in a couple of release so everyone could enjoy it:)

Suggestion:
General Bot Issue

-Play in cp_gravelpit but bot won't capture point. Any update to make it work on cp anytime soon?
-Bot in ctf_turbine will try to get a health pill near the briefcase entrance despite can't double jump
-Bot should not taunt in fire fight area
-Bot especially pyro should check for presence of Spy like firing when someone enter/leave enter Intel room
-Bot say Spy! when saw Spy use electro-sapper
-Each round in ctf should last longer with bot more ruthless. For example in online, engineer concentrate on sentry and it is quite a surprise to win the round in 30 minute. With bot, it only take 10 minute to win the round.
-Bot will automatically change class if the class they pick not work very well (maybe change after 3 death unless it is a Engineer or Medic which change less frequent)
-Sometimes bot will fire at wall for no apparent reason and kill themselves like Soldier/Demoman
-Bot shoot at the door (which can open/close) even when it is close as in ctf_turbine


Specific Class Issue

-Engineer should cooperate with one another rather than blindly attacking enemy (minimize firefight for engineer). Engineer should blow up their sentry if it got no kill after 8-10 minute and place it elsewhere.
-Medic should not follow-heal another medic unless to their health go down. Medic also should not enter firefight but concentrate on healing other
-Make Demoman use sticky bomb effectively
-Scout should become a 'pest' like shoot-and-run rather than direct shooting
-Sniper should fire more accurately(headshot) and faster (in ctf_2fort, they should act like in online play when it's hard to go in te open when they in the roof)
-Soldier should not fire rocket close to them
-Spy should use electro-sapper

Btw, why RCBot is not promoting this particular bot? It’s very enjoyable but no one seem to notice yet.I only know RCBot when Dr.Evil said about this RCBot beat his Omni-Bot (he got PCGamer review even before completion). I think you should send a link to some TF2 website so everyone could try it. biggrin.gif
I'm thinking posting this bot in some forum which I'm active in.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
SonicKun
post May 31 2009, 09:09 AM
Post #3


Newbie
*

Group: Members
Posts: 9
Joined: 25-April 09
Member No.: 1,529



QUOTE(Kramer @ May 21 2009, 02:37 PM) *

So Geralt, it sound good. So when release it? Can't wait for it! and KeReMiD4O, the sniper stuff hapen to me too! tongue.gif
Got suggestion although I think the bot interaction is already quite solid now. I know cheeseh is very busy but hopefully some will be fix in a couple of release so everyone could enjoy it:)

Suggestion:
General Bot Issue

-Play in cp_gravelpit but bot won't capture point. Any update to make it work on cp anytime soon?
-Bot in ctf_turbine will try to get a health pill near the briefcase entrance despite can't double jump
-Bot should not taunt in fire fight area
-Bot especially pyro should check for presence of Spy like firing when someone enter/leave enter Intel room
-Bot say Spy! when saw Spy use electro-sapper
-Each round in ctf should last longer with bot more ruthless. For example in online, engineer concentrate on sentry and it is quite a surprise to win the round in 30 minute. With bot, it only take 10 minute to win the round.
-Bot will automatically change class if the class they pick not work very well (maybe change after 3 death unless it is a Engineer or Medic which change less frequent)
-Sometimes bot will fire at wall for no apparent reason and kill themselves like Soldier/Demoman
-Bot shoot at the door (which can open/close) even when it is close as in ctf_turbine
Specific Class Issue

-Engineer should cooperate with one another rather than blindly attacking enemy (minimize firefight for engineer). Engineer should blow up their sentry if it got no kill after 8-10 minute and place it elsewhere.
-Medic should not follow-heal another medic unless to their health go down. Medic also should not enter firefight but concentrate on healing other
-Make Demoman use sticky bomb effectively
-Scout should become a 'pest' like shoot-and-run rather than direct shooting
-Sniper should fire more accurately(headshot) and faster (in ctf_2fort, they should act like in online play when it's hard to go in te open when they in the roof)
-Soldier should not fire rocket close to them
-Spy should use electro-sapper

Btw, why RCBot is not promoting this particular bot? It’s very enjoyable but no one seem to notice yet.I only know RCBot when Dr.Evil said about this RCBot beat his Omni-Bot (he got PCGamer review even before completion). I think you should send a link to some TF2 website so everyone could try it. biggrin.gif
I'm thinking posting this bot in some forum which I'm active in.

you forget about pyros, when they spam fire, you don't see the fire
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Cheeseh
post May 31 2009, 01:09 PM
Post #4


Admin
*****

Group: Admin
Posts: 3,066
Joined: 11-September 03
From: uk
Member No.: 1



First of all , a lot of those bugs are things I can't really fix, for example the Medic healing (which i got a workaround for but is still buggy), Pyro flame bug, Gravity problem, are all because of the interface problem between plugins and TF2, this is what Omni-bot tried to fix with the interface changes that haven't been released yet. Even the bot at the moment is a complete work around for the plugin interface problem, because it crashed when trying to add bots the normal way using the bot interface given to us by the Source SDK for orange box. This time, RCBot is just using in-built TF2 bots as things to control, it's not the safest way because theoretically RCBot can control humans, and at the moment I haven't put the code in to disable that! Also this makes the bot working with dedicated servers much less likely.

Anyway enough ranting, I'm not saying RCbot can't be improved or made smarter, on the contrary, but there is a lot more work than should be required. For example the sapper problem, in the game, sappers actually ALWAYS exist on a sentry, but they just aren't activated, its a silly way of TF2 to do it that way, but this makes work 10x more difficult. Because you need to find a way of telling when a sapper is activated. Sometimes a lot of things you just can't find from a plugin, even with the interface I am using, it's not perfect. I should stop ranting now.

I'm not really promoting the bot because I would still say it's at very early stages and not so intelligent, as people expect too much, and would be dissapointed, and it would get terrible "reviews".

(Also for me, I'm a bit busy at the moment I've got essays to be in at the end of the week and a bit panicky over it)

When I get the time to work on it I want to work more on getting the bots working with different game modes rather than improving intelligence at the moment. I got the bots nearly working with cp_granary, and they are capping the correct points... but still a little work to do. Also this will require a script for each map, but I haven't coded scripts yet, I've just hard-coded it at the moment
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
SonicKun
post May 31 2009, 02:05 PM
Post #5


Newbie
*

Group: Members
Posts: 9
Joined: 25-April 09
Member No.: 1,529



QUOTE(Cheeseh @ May 31 2009, 03:09 PM) *

First of all , a lot of those bugs are things I can't really fix, for example the Medic healing (which i got a workaround for but is still buggy), Pyro flame bug, Gravity problem, are all because of the interface problem between plugins and TF2, this is what Omni-bot tried to fix with the interface changes that haven't been released yet. Even the bot at the moment is a complete work around for the plugin interface problem, because it crashed when trying to add bots the normal way using the bot interface given to us by the Source SDK for orange box. This time, RCBot is just using in-built TF2 bots as things to control, it's not the safest way because theoretically RCBot can control humans, and at the moment I haven't put the code in to disable that! Also this makes the bot working with dedicated servers much less likely.

Anyway enough ranting, I'm not saying RCbot can't be improved or made smarter, on the contrary, but there is a lot more work than should be required. For example the sapper problem, in the game, sappers actually ALWAYS exist on a sentry, but they just aren't activated, its a silly way of TF2 to do it that way, but this makes work 10x more difficult. Because you need to find a way of telling when a sapper is activated. Sometimes a lot of things you just can't find from a plugin, even with the interface I am using, it's not perfect. I should stop ranting now.

I'm not really promoting the bot because I would still say it's at very early stages and not so intelligent, as people expect too much, and would be dissapointed, and it would get terrible "reviews".

(Also for me, I'm a bit busy at the moment I've got essays to be in at the end of the week and a bit panicky over it)

When I get the time to work on it I want to work more on getting the bots working with different game modes rather than improving intelligence at the moment. I got the bots nearly working with cp_granary, and they are capping the correct points... but still a little work to do. Also this will require a script for each map, but I haven't coded scripts yet, I've just hard-coded it at the moment

in know it, however, i saw a video on dustbowl http://www.youtube.com/watch?v=u5pnO_u7pLg do the bots work on dustbowl?
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

Posts in this topic
Cheeseh   Working with Scout Update   May 18 2009, 08:53 PM
Geralt   Sounds good mate - I'll give it a try now. :) ...   May 19 2009, 03:50 AM
Kramer   Hi, Just downloaded RCbot with the .dll updated t...   May 19 2009, 08:35 AM
Geralt   Before trying to add the bots, you need to open up...   May 19 2009, 08:42 AM
Kramer   Before trying to add the bots, you need to open u...   May 19 2009, 01:30 PM
Geralt   Cheeseh, I've been playing around with the bo...   May 19 2009, 09:13 AM
Kramer   I put 'HPB_Bot2.dll' in C:\Program Fi...   May 19 2009, 03:18 PM
Cheeseh   I put 'HPB_Bot2.dll' in C:\Program F...   May 19 2009, 05:46 PM
Cheeseh   Also for the latest version to work properly, you ...   May 19 2009, 08:24 PM
Cheeseh   Also for the latest version to work properly, you...   May 19 2009, 08:54 PM
Kramer   its obviously not in the corect folder as it said...   May 20 2009, 04:10 AM
UberMouse   Thanks but it still not working. I guess this is ...   May 20 2009, 06:14 AM
Kramer   Omni-bot's bot is pretty much finished Dr. Ev...   May 20 2009, 06:38 AM
MiroslavR   Finally working with the Scout Update, great to he...   May 20 2009, 06:18 PM
Kramer   I think the AI is smart enough but will bot can pl...   May 21 2009, 03:25 AM
Geralt   Only CTF maps for the time being.   May 21 2009, 03:46 AM
Kramer   Only CTF maps for the time being. Ah ok. Well i...   May 21 2009, 07:11 AM
Geralt   Well I have been cleaning and 'fixing' the...   May 21 2009, 07:31 AM
KeReMiD4O   The bots work good (: Haven't tested them for ...   May 21 2009, 12:08 PM
Kramer   So Geralt, it sound good. So when release it? Can...   May 21 2009, 12:37 PM
SonicKun   So Geralt, it sound good. So when release it? Can...   May 31 2009, 09:09 AM
Cheeseh   First of all , a lot of those bugs are things I ca...   May 31 2009, 01:09 PM
SonicKun   First of all , a lot of those bugs are things I c...   May 31 2009, 02:05 PM
Cheeseh   in know it, however, i saw a video on dustbowl ht...   May 31 2009, 02:24 PM
Skeggar   When I get the time to work on it I want to work ...   Jun 12 2009, 05:17 PM
Cheeseh   Hmm... Will the script be inside the waypoint fil...   Jun 13 2009, 09:50 PM
SonicKun   most likely it will be a seperate script file , ...   Jun 15 2009, 09:06 AM
Geralt   I'm not sure when my new waypoints will come o...   May 21 2009, 12:44 PM
KeReMiD4O   I think cheeseh has a lot of work, and doesn't...   May 21 2009, 12:49 PM
LoopyDood   Can anyone confirm if these work with the new Spy/...   May 22 2009, 01:02 AM
KeReMiD4O   Yes, they do work (: I have tested it.   May 22 2009, 01:52 AM
LoopyDood   Yes, they do work (: I have tested it. Wohoo...   May 22 2009, 02:17 PM
Kramer   Yeah it DO work. By the way gerault, I check on S...   May 22 2009, 02:24 AM
Skeggar   P.S: there only 22 profile. how about making it t...   May 23 2009, 06:16 PM
Kramer   Y'know, you could make your own profiles, its...   May 24 2009, 03:06 AM
Geralt   http://forums.steampowered.com/forums/show...ad.ph...   May 22 2009, 03:04 AM
Kramer   LOL, that's a quick 5 page after you post the ...   May 22 2009, 06:13 AM
Geralt   If you already have Team Fortress 2 installed, the...   May 22 2009, 02:22 PM
LoopyDood   If you already have Team Fortress 2 installed, th...   May 22 2009, 02:32 PM
Zeta   could it be used for dods? any chance of a linux v...   May 22 2009, 02:28 PM
Kramer   Another bug I found is a waypoint issue. In ctf_tu...   May 22 2009, 04:23 PM
Geralt   Yeah mate it works with the new update - I've ...   May 24 2009, 03:57 AM
killer89   I'm not sure, if anyone else has noticed few t...   May 24 2009, 08:22 PM
Geralt   Crashing has been discussed before - it's not ...   May 24 2009, 08:56 PM
killer89   Crashing has been discussed before - it's not...   May 24 2009, 09:02 PM
BluePen   I just wanted to say: Thanks very much for this b...   May 24 2009, 11:12 PM
Kramer   Nice. I also be out for 2 week and replaced with d...   May 25 2009, 07:14 AM
Geralt   Not until at least a week for any waypoints, I...   May 25 2009, 09:08 AM
Kramer   Ah I understand. Everyone got to go to school, wor...   May 25 2009, 01:55 PM
LoopyDood   I've downloaded the TF2 update at my school an...   May 26 2009, 07:49 PM
Geralt   Try right clicking on TF2 in your Steam Game list,...   May 27 2009, 12:06 AM
LoopyDood   Try right clicking on TF2 in your Steam Game list...   May 27 2009, 03:13 AM
Geralt   Well, because it didn't Verify correctly I...   May 27 2009, 03:18 AM
Kramer   I try to play on ctf_well but this pop-up and cras...   May 27 2009, 01:20 PM
Sandman[SA]   Does this scout update patch for rcbot include all...   May 29 2009, 02:20 AM
Geralt   These are all the files; http://files.filefront....   May 29 2009, 03:55 AM
Frenzy   If it was me I would wait till the bot is function...   May 29 2009, 07:45 PM
Kramer   Well at least you the first one to release a prope...   Jun 4 2009, 08:20 AM
LoopyDood   I got it working! Hooray! You should uplo...   Jun 6 2009, 03:05 PM
bir3yk   Hello everybody. I have a linux dedicated server i...   Jun 6 2009, 10:37 PM
SonicKun   mehdichallenger rcbot2tf2 tf2 map pack 2009-06-05 ...   Jun 11 2009, 07:10 PM
Fillmore   When checking through some of Rcbot2:s commands, I...   Jun 14 2009, 04:11 PM
Cheeseh   i didn't make any setcp command, but theres a...   Jun 15 2009, 02:26 PM
Zeta   hi, could it be used with dods? i've tried it ...   Jun 16 2009, 01:41 AM
Geralt   Zeta - I have got it working with DoDs, but bots w...   Jun 16 2009, 02:24 AM
bir3yk   Zeta - I will compile 76 release under linux, now ...   Jun 16 2009, 10:47 AM
Zeta   I can add waypoints without problems but they don...   Jun 17 2009, 12:38 AM
Geralt   Add your bot with: rcbot addbot Then type: rcbot ...   Jun 17 2009, 03:47 AM
Zeta   Thanks Geralt, i've done it and now they follo...   Jun 17 2009, 08:42 PM
Ark   Am I the only one with crashing problems? Wheneve...   Jun 18 2009, 07:12 AM
Cheeseh   Am I the only one with crashing problems? Whenev...   Jun 18 2009, 05:20 PM
Fillmore   Am I the only one with crashing problems? Whenev...   Jun 21 2009, 11:07 AM


Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 



- Lo-Fi Version Time is now: 28th May 2024 - 10:41 PM