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Cheeseh |
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#1
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
Fixed with some radius's , defend waypoints and teleporter waypoints
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Fillmore |
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#2
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![]() RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 447 Joined: 1-April 09 Member No.: 1,511 ![]() |
Do the bots actually use the teleporters? Because after waypointing Badwater, the engie bots build their teleporters but no-one uses them,except heavies who are firing whilst stepping on the teleporter.
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Cheeseh |
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#3
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
they will only use teleporters if they think the teleporter is useful to them, because badwater is not supported atm they don't know what the goal is, and will proabably just walk around randomly.
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Fillmore |
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#4
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![]() RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 447 Joined: 1-April 09 Member No.: 1,511 ![]() |
they will only use teleporters if they think the teleporter is useful to them, because badwater is not supported atm they don't know what the goal is, and will proabably just walk around randomly. So... if I put a 'flag' givetype to the last waypoint that makes the bots push the cart to E on Badwater,will they then use the teleporters? because CTF maps are supported, it should work in theory. only problem might be that the bots will stand there upon arrival, and get killed when the cart blows up the pit. |
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Lo-Fi Version | Time is now: 19th June 2025 - 09:03 PM |