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Cheeseh |
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#1
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
I added support for the CP map CP_Granary (And made a waypoint)
CODE 0.43 - Provisional Support for CP Granary - Fixed a crash bug - Engineers upgrade team mates dispensers and sentries please tell me how they do, if its worth a release Download The source SVN is up to date http://sourceforge.net/scm/?type=svn&group_id=248612 |
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MacinSam |
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#2
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Member ![]() ![]() Group: Members Posts: 24 Joined: 19-April 09 Member No.: 1,526 ![]() |
Well, I'd think it be more computationally expensive than anything - the point is that you're supposed to have enough models so that you don't have to "brute-force" paths - and for a more "natural" feel - while not including too many paths so that the bot has to decide - which is probably computationally expensive too if you multiply it by the number of bots. The thing about getting back to waypoints would be for cases where the bot gets pushed off a path (in TF2, it's more likely blown off) and can do so directly... I'm guessing.
/speaks out of ass |
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Lo-Fi Version | Time is now: 12th July 2024 - 04:07 PM |