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The_Shadow3 |
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#1
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Newbie ![]() Group: Members Posts: 8 Joined: 27-June 09 From: Germany Member No.: 1,589 ![]() |
Hi,
I have added a basic payload support (Blue following the payload bomb) and this works in pl_goldrush! Known important bugs: - Bots stuck at start (mostly engineers and snipers), but most bots running after the setup time After this, i fixed the "rcbotd addbot" bug. Now its playable in dedicated server. (Important: Read this thread: Link) bot.cpp: Line 1751 and 1755 CODE char cmd[64]; sprintf(cmd,"bot -name \"%s\"\n",szOVName); // control next bot that joins server m_bControlNext = true; if ( CClients::get(0)->getPlayer() && !engine->IsDedicatedServer() ) engine->ClientCommand(CClients::get(0)->getPlayer(),cmd); else engine->ServerCommand(cmd); // Might not work return true; @Cheeseh: Please add the payload and dedicated server changes in you version!! ![]() ----------------------------------------------------- V2 Released:
See this Thread: Link Download Link (sources included): Version 1 Version 2 Version 3 Mirror: Version 2 |
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Geralt |
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#2
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![]() RCBot Fan ![]() ![]() ![]() ![]() Group: Waypointers Posts: 198 Joined: 6-February 09 From: Australia Member No.: 1,465 ![]() |
Cheeseh - as Shadow3 said, the bots camp on the health pack. Could you possibly make it so;
- Bots sit on the health/ammo pack for a max of 5 seconds, if health/ammo doesn't appear find another source. - Make only one bot at a time allowed on the ammo/health waypoints Possible to do? It would prevent a lot of the health/ammo camping if you could. ![]() |
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Lo-Fi Version | Time is now: 20th July 2025 - 11:20 AM |