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MiroslavR |
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#1
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Member ![]() ![]() Group: Members Posts: 34 Joined: 5-March 08 Member No.: 1,321 ![]() |
cp_egypt_final waypoints
======================== Author: MiroslavR Installation notes: Copy cp_egypt_final.rcd and cp_egypt_final.rcw to your RCBot waypoint folder (C:\steam\steamapps\MyNick\rcbot2\waypoints\team fortress 2\tf\ - should be like my path) Run TF2, load the RCBOT plugin, select map cp_egypt_final and it should work! Author notes: Please note that RCBot does not support control points yet, so the bots CANNOT capture them. They can only defend. By the way, the WHOLE map is waypointed and the bots can move properly (I've tested it; worked so far)! Bots can also return to resupplies, pickup health, ammo packs. Plus, the waypoints also contain spots to build sentries, teleporters and sniper spots! Also note that those are my first waypoints ever created for these bots... I hope you will like it; write any suggestions, ideas, bugs, etc. on RCBot forums -> Waypoint section -> cp_egypt_final waypoints! BETA 2 is OUT - see the last post by me! ↓ Ignore attachment below, I just can't get rid of it. Attached File(s) ![]() ![]() |
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MiroslavR |
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Post
#2
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Member ![]() ![]() Group: Members Posts: 34 Joined: 5-March 08 Member No.: 1,321 ![]() |
NEW VERSION IS OUT! Adds cp_egypt_final scripts so the bots can finally complete the whole map! They can do anything (I've been testing it). Also I've filled the map with more paths for bots to choose and fixed a lot of waypoints! Hope you'll enjoy it.
Attachment: ![]() Cheeseh, what do you think about them? (I'm a newbie waypointer so I don't know if they are good or not) ![]() |
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Lo-Fi Version | Time is now: 18th July 2025 - 08:41 PM |