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Fillmore |
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#1
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![]() RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 447 Joined: 1-April 09 Member No.: 1,511 ![]() |
I'm putting some waypoints that need scripting.
Gravelpit:Click here. Gravelpit mirror:Click here. Junction:Click here. Steel:Click here.(contains script aswell) FastlaneClick here(needs more defend points) Egypt:Click here. WellClick here.: Yukon:Click here. Yukon mirror:Click here. EDIT:Adding scripts to the original waypoints. All maps have scripts now. |
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Cheeseh |
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#2
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
I noticed that Egypt has bizarre area settings on its map (0,4,1,3,5,2) I'm basically gonna put them in numerical order of capping (0,1,2,3,4,5) I might add other CP maps,but I ain't waypointing maps Geralt's waypointing. Thats fine, the scripting does not require area IDs to be the same as those in the map, but useful waypoint areas should start with ID of 1, ID of 0 means the bots ignore it |
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Lo-Fi Version | Time is now: 18th July 2025 - 05:08 PM |