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wyn10 |
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#1
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Member ![]() ![]() Group: Members Posts: 24 Joined: 27-July 09 Member No.: 1,626 ![]() |
Randomly when bot's are going through point's they would get stuck there. They would be jumping and spinning around on one point.
How can I fix this? |
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Cheeseh |
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Post
#2
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
Randomly when bot's are going through point's they would get stuck there. They would be jumping and spinning around on one point. How can I fix this? increase rcbot_path_revs to a bigger value , e.g. 100 I reduced it because it caused too much CPU lag on my machine but I don't have a very good CPU on my laptop. So it might be beneficial for you to increase it. When it is set lower, bots will hang around one waypoint until they work out where they need to go. |
Cheeseh |
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Post
#3
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
increase rcbot_path_revs to a bigger value , e.g. 100 I reduced it because it caused too much CPU lag on my machine but I don't have a very good CPU on my laptop. So it might be beneficial for you to increase it. When it is set lower, bots will hang around one waypoint until they work out where they need to go. Actually this also happens as a result of incomplete waypoints, for example plr_pipeline waypoints at the moment dont have a script, bots may be trying to find routes to waypoints on different stages (different areas) and they keep failing, so maps with several stages MUST have waypoints with areas and scripts with valid area lists. Also the waypoints should be consistent so that waypoints in particular areas are reachable. |
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Lo-Fi Version | Time is now: 26th June 2025 - 09:07 PM |