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MiroslavR |
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#1
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Member ![]() ![]() Group: Members Posts: 34 Joined: 5-March 08 Member No.: 1,321 ![]() |
KOTH_VIADUCT WAYPOINTS
~===================~ Author: MiroslavR Bots: RCBot2 v.5.1b Map name: koth_viaduct Map type: King Of The Hill Those are my first KOTH waypoints. ![]() I haven't tested the waypoints so much, but they seem to work well - capturing the control point & winning the game without any human help. It also contains additional waypoints such as sniper & build ones. Waypoint version: 0.1a (first release) Please download & leave some comments so I can now what should I fix/improve/add! See the last Cheeseh's post to download working version! |
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MiroslavR |
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#2
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Member ![]() ![]() Group: Members Posts: 34 Joined: 5-March 08 Member No.: 1,321 ![]() |
Well, they try to move to the point, only I don't know if RCBot supports something like this. I have brought GOAL and CAPTURE waypoint near the control point because this is like it's in arena_watchtower. Does anyone know better method? Does it work with scripts?
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Cheeseh |
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#3
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
Well, they try to move to the point, only I don't know if RCBot supports something like this. I have brought GOAL and CAPTURE waypoint near the control point because this is like it's in arena_watchtower. Does anyone know better method? Does it work with scripts? ![]() you need scripts with arena and koth maps to work, just have on_reset point to capture point area 1, and give the capture point waypoint an area of 1 edit: by the way its just a "Capture" waypoint you need |
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Lo-Fi Version | Time is now: 19th July 2025 - 09:57 PM |