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Cheeseh |
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#1
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
please see,
https://sourceforge.net/projects/rcbot2/fil...ta.zip/download I basically need people to try this, and work with new waypoints and make scripts for their waypoints. See http://rcbot.bots-united.com/forums/index.php?showtopic=1235 about scripting. Basically need MORE waypointers, scripters etc before it can be really useful, and a lot of feedback. QUOTE 0.51 - supports latest classless update - supports capturing on KOTH maps - supports capturing on ARENA maps 0.5 - readded an 'altered' bot belief waypoint system - fixed a general crash - fixed an engineer building crash - rcbot waypoint cut - rcbot waypoint copy - rcbot waypoint paste - performance command rcbot_visrevs (default 8, 8 maybe good enough) *REDUCED VALUE* - performance command rcbot_pathrevs (default 40, 20 maybe good enough) *REDUCED VALUE* - new "areaonly" waypoint type - new rcbot waypoint drawtype 2 - added scripting for CP/PL maps (currently supported: cp_dustbowl/granary/badlands) - PLR support - added profiling for developers (rcbot debug profile) - Reduced Bot FOV to more realistic value - changed attacking code. attack code is now non-task based and runs simultaneously with bot tasks - changed spy attack code - added better bot choice of enemy, e.g. flag carriers have higher priority/ and spies/medics issues: engineers can't select wrench sometimes spy attack still not perfect please download from sourceforge.net Download Now! RCBot2 0.51 Beta (486.6 KiB) |
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MarD |
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#2
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![]() RCBot Fan ![]() ![]() ![]() ![]() Group: Waypointers Posts: 139 Joined: 30-September 04 From: Canada EH? Member No.: 419 ![]() |
Heyyo,
Cheeseh! good work updating it.. before I emailed ya to let me know when you update so I could waypoint for ya again! ![]() I see you do have waypoints for all the stock maps which is good, I do see that pl_goldrush does need a bit of work, mainly with the "openslater/area" flag cause I see bots bumping into the gates a lot, and for the upper catwalk above the defender's spawn is completely unwaypointed for part one... do you need me to do work or is there already a diff waypointer doing up the levels? lemme know man. [EDIT1] Oh, and lemme know if there's a way to addbots without nocheat.. if so I will add them to my dedicated server.. IP for it is 69.12.98.88:27015 ![]() [EDIT2] LOL!!!! so I got them working on the server.. yeah thus far I do need to use sv_cheats which sucks... but oh well... do you know if there's a way to stop sv_cheats from echoing to clients? because of this I can't leave on min_bots and max_bots.. otherwise people will catch on that sv_cheats is on.. it'll allow bots to be kicked with it off, but wont' auto-add with it off. ![]() Btw, heads up Cheeseh, for dedicated servers? the waypoint folder is now "rcbot2\waypoints\orangebox\tf" instead of "rcbot2\waypoints\teamfortress 2\tf" I dropped the rcbot2 folder right into the root folder of my dedicated server alongside the "hl2" and the "orangebox" folders (dll of course the bin folder inside orangebox), and it's working flawlessly!! (well, minus the 2xspeed and gravity, and the sv_cheats to addbot) my only suggestion is to eliminate the need to have an orangebox folder and just have it all the same maybe? if not then to package your bots for use with dedicated servers you'd have to make a separate copy of the waypoints to lower confusion. I also added the plugin_load command into the start of my server.cfg folder, seems to work ok. I also did have to setup the "accessclients.ini" just as if it were right off my pc. One thing I found interesting is to use the rcbot commands? I did it locally, not via rcon, lol.. still worked all the same though. ![]() Also, there seems to be a severe speedhax prob with the bots on both listen-server and dedicated-server, and they also suffer from double the gravity. [EDIT3] Ok after more testing more feedback.. engineer bots and snipers seem to be broken in the latest build, on a few types of maps I'll see snipers and engies just bouncing around in spawn (seems mainly engies in PL maps). Snipers seem to have problems sniping again, they stand on the sniper points and stare and not shoot. Heavy weapons bots seem to have problems trying to walk while shooting, and they do waste bullets when no enemies in sight for a few seconds instead of just revving the minigun. Btw, odd bug with the pyro, can't see his flame when it's on a listen-server.. but it appears in dedicated-servers.. very very odd. I tried cp_gravelpit and attacking team does not seem to know what points to cap. Unsure if that stuff was reported, just figure I'd add onto this post. ![]() |
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Lo-Fi Version | Time is now: 26th June 2025 - 02:19 AM |