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> Bots don't move when auto-added
Benie
post Aug 29 2009, 03:03 AM
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Ok, playing TF2, I auto-add 15 bots though a cfg file. The last bot auto-added moves. The other bots stay in place.
This doesn't happen when the bots are manually added, and they walk around/kill just fine. But why is this happening?
It happens on all maps, and I got the thing correctly installed.

I have the Steam version. RCBot2 0.51. I got the rcbot2 folder installed in it's correct location; Steam\steamapps\my Steam account name\rcbot2.

It seems like the waypoints are working, but not fully. blink.gif
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Cheeseh
post Aug 29 2009, 10:00 AM
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QUOTE(Benie @ Aug 29 2009, 04:03 AM) *

Ok, playing TF2, I auto-add 15 bots though a cfg file. The last bot auto-added moves. The other bots stay in place.
This doesn't happen when the bots are manually added, and they walk around/kill just fine. But why is this happening?
It happens on all maps, and I got the thing correctly installed.

I have the Steam version. RCBot2 0.51. I got the rcbot2 folder installed in it's correct location; Steam\steamapps\my Steam account name\rcbot2.

It seems like the waypoints are working, but not fully. blink.gif


Check that the bots names you give them do not have spaces in them, this may cause problems. The bots work by controlling the next bot that joins with the name that you give them, however if it cannot find the correct name it might decide not to control it.

Also if you are using min_bots/ max_bots you do not need to add bots manually, and this might cause problems
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Benie
post Aug 29 2009, 03:41 PM
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QUOTE(Cheeseh @ Aug 29 2009, 06:00 AM) *

Check that the bots names you give them do not have spaces in them, this may cause problems. The bots work by controlling the next bot that joins with the name that you give them, however if it cannot find the correct name it might decide not to control it.

Also if you are using min_bots/ max_bots you do not need to add bots manually, and this might cause problems

The bot names do not have spaces in them. I basically got them setup as "Bot1" through "Bot15", and Bot15 is the only one that moves.
As for min_bots/max_bots, I'm not using that either.

All I have is the following in autoexec.cfg. I want a private server of 15 bots + me.

// Server Stuff
sv_lan 1
sv_password *hidden*
sv_hostname Benie's Bot Server (not sure if this still works. It did in TFC with the HPB_bot)
sv_region -1
sv_contact null@/dev/null

// Cheat Me!
sv_cheats 1

// Put bots in server
rcbot addbot 2 0 Bot1
rcbot addbot 3 0 Bot2
rcbot addbot 2 0 Bot3
rcbot addbot 3 0 Bot4
rcbot addbot 2 0 Bot5
rcbot addbot 3 0 Bot6
rcbot addbot 2 0 Bot7
rcbot addbot 3 0 Bot8
rcbot addbot 2 0 Bot9
rcbot addbot 3 0 Bot10
rcbot addbot 2 0 Bot11
rcbot addbot 3 0 Bot12
rcbot addbot 2 0 Bot13
rcbot addbot 3 0 Bot14
rcbot addbot 2 0 Bot15

I played around by just doing "rcbot addbot", putting bots 1 through 7 on RED and bots 8 through 15 on BLU, and setting the classes from 1 to 9 instead of random pick.
Nothing works. The only bot that moves is Bot15, as it's the last bot added.
Also, wait commands do not work. All the bots get added at once. Apparently it doesn't like this.

It doesn't matter if I got +plugin_load ../bin/HPB_Bot2 set in TF2's Steam Launch Options or not.
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