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Cheeseh |
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#1
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
please see,
https://sourceforge.net/projects/rcbot2/fil...ta.zip/download I basically need people to try this, and work with new waypoints and make scripts for their waypoints. See http://rcbot.bots-united.com/forums/index.php?showtopic=1235 about scripting. Basically need MORE waypointers, scripters etc before it can be really useful, and a lot of feedback. QUOTE 0.51 - supports latest classless update - supports capturing on KOTH maps - supports capturing on ARENA maps 0.5 - readded an 'altered' bot belief waypoint system - fixed a general crash - fixed an engineer building crash - rcbot waypoint cut - rcbot waypoint copy - rcbot waypoint paste - performance command rcbot_visrevs (default 8, 8 maybe good enough) *REDUCED VALUE* - performance command rcbot_pathrevs (default 40, 20 maybe good enough) *REDUCED VALUE* - new "areaonly" waypoint type - new rcbot waypoint drawtype 2 - added scripting for CP/PL maps (currently supported: cp_dustbowl/granary/badlands) - PLR support - added profiling for developers (rcbot debug profile) - Reduced Bot FOV to more realistic value - changed attacking code. attack code is now non-task based and runs simultaneously with bot tasks - changed spy attack code - added better bot choice of enemy, e.g. flag carriers have higher priority/ and spies/medics issues: engineers can't select wrench sometimes spy attack still not perfect please download from sourceforge.net Download Now! RCBot2 0.51 Beta (486.6 KiB) |
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MrSaturn |
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#2
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Newbie ![]() Group: Members Posts: 7 Joined: 30-August 09 Member No.: 1,680 ![]() |
To those of you who are complaining about speed problems, heres what helped me
if you are running off of a dedicated server, do not include the plugin_load command into any of your serverside cfgs. You have to manually load it from rcon or using hlsw. I dont know why that is, but it was the only way i could make the bots move normally. They still fall faster, but they walk just like everyone else. Bonk is also useless against them. They appear to be bonked but can still walk and attack regardless. Hope it gets fixed. This mod is great. If you want to visit my server, the plugin auto loads 6 bots on certain maps that I have the waypoints for. 207.210.253.40:27015 I wish they would attack sentries a lil better. Other then that, they are pretty cool. |
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Lo-Fi Version | Time is now: 26th June 2025 - 03:00 AM |