| Cheeseh |
Jul 25 2009, 11:23 PM
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#1
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 |
please see,
https://sourceforge.net/projects/rcbot2/fil...ta.zip/download I basically need people to try this, and work with new waypoints and make scripts for their waypoints. See http://rcbot.bots-united.com/forums/index.php?showtopic=1235 about scripting. Basically need MORE waypointers, scripters etc before it can be really useful, and a lot of feedback. QUOTE 0.51 - supports latest classless update - supports capturing on KOTH maps - supports capturing on ARENA maps 0.5 - readded an 'altered' bot belief waypoint system - fixed a general crash - fixed an engineer building crash - rcbot waypoint cut - rcbot waypoint copy - rcbot waypoint paste - performance command rcbot_visrevs (default 8, 8 maybe good enough) *REDUCED VALUE* - performance command rcbot_pathrevs (default 40, 20 maybe good enough) *REDUCED VALUE* - new "areaonly" waypoint type - new rcbot waypoint drawtype 2 - added scripting for CP/PL maps (currently supported: cp_dustbowl/granary/badlands) - PLR support - added profiling for developers (rcbot debug profile) - Reduced Bot FOV to more realistic value - changed attacking code. attack code is now non-task based and runs simultaneously with bot tasks - changed spy attack code - added better bot choice of enemy, e.g. flag carriers have higher priority/ and spies/medics issues: engineers can't select wrench sometimes spy attack still not perfect please download from sourceforge.net Download Now! RCBot2 0.51 Beta (486.6 KiB) |
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| dege13 |
Sep 1 2009, 03:21 AM
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#2
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Newbie ![]() Group: Members Posts: 1 Joined: 1-September 09 Member No.: 1,681 |
Using RCBot2 0.51 with TF2 for a dedicated server on Windows, without Steam is painful.
You should manually create a .vdf, because if you use plugin_load, if resets the map to nothing. Then you need to figure out the correct install folders, because all the install guides are for a Listening Server, or Dedicated Server in Steam. Once you finally get it working, the bots do not follow waypoints. They do see you and shoot at you (through the spawn point wall), but they don't move. (This link helps with both above problems, but these should be added to the documentation: http://rcbot.bots-united.com/forums/index....showtopic=1139) The team and class in the addbot command are also not working for me. Everyone ends up as a Sniper on the RED team. Names do work correctly. The bots don/t move/stand still and some turn around and back and around and back. Any config, server or other info that would help you to help me with the issue? This is my 'addbots.cfg' file that I run after the server has started to try ot figure this issue out: sv_cheats 1 rcbotd addbot 3 0 [Bot]ChuckNorris rcbotd addbot 3 1 [Bot]VinceOffer rcbotd addbot 1 0 [Bot]LeeroyJenkins rcbotd addbot 1 1 [Bot]KeyboardCat rcbotd addbot 4 0 [Bot]StarWarsKid rcbotd addbot 4 1 [Bot]MrT rcbotd addbot 6 0 [Bot]GaryColeman rcbotd addbot 6 1 [Bot]WilliamShatner rcbotd addbot 9 0 [Bot]PedoBear rcbotd addbot 9 1 [Bot]NumaNumaGuy rcbotd addbot 8 0 [Bot]TubGirl rcbotd addbot 8 1 [Bot]StrongBad rcbotd addbot 2 0 [Bot]ChocolateRain rcbotd addbot 2 1 [Bot]BertIsEvil sv_cheats 0 Edit: Quick note, I also tried multiple maps and tried getting updated Waypoints fro mthe site. No change. I tried to enable waypoint debugging, but it causes the server to crash. Thanks, Derek ***Update: Fixed my issue using Filemon Found out that the bot_mods.ini was pointing to the wrong waypoints folder. It was pointing to "rcbot2\waypoints\orangebox\tf", but all the new way points were in "rcbot2\waypoints\team fortress 2\tf". So I moved them all to "rcbot2\waypoints\orangebox\tf", and the bots work. Now to post feedback on the bots: 1. Enemy players should not see/shoot disguised eenmy spies all the time. 2. Would be nice if engineers upgraded things. |
| MrSaturn |
Sep 2 2009, 01:29 PM
Post
#3
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Newbie ![]() Group: Members Posts: 7 Joined: 30-August 09 Member No.: 1,680 |
Using RCBot2 0.51 with TF2 for a dedicated server on Windows, without Steam is painful. You should manually create a .vdf, because if you use plugin_load, if resets the map to nothing. Then you need to figure out the correct install folders, because all the install guides are for a Listening Server, or Dedicated Server in Steam. Once you finally get it working, the bots do not follow waypoints. They do see you and shoot at you (through the spawn point wall), but they don't move. (This link helps with both above problems, but these should be added to the documentation: http://rcbot.bots-united.com/forums/index....showtopic=1139) The team and class in the addbot command are also not working for me. Everyone ends up as a Sniper on the RED team. Names do work correctly. The bots don/t move/stand still and some turn around and back and around and back. Any config, server or other info that would help you to help me with the issue? This is my 'addbots.cfg' file that I run after the server has started to try ot figure this issue out: sv_cheats 1 rcbotd addbot 3 0 [Bot]ChuckNorris rcbotd addbot 3 1 [Bot]VinceOffer rcbotd addbot 1 0 [Bot]LeeroyJenkins rcbotd addbot 1 1 [Bot]KeyboardCat rcbotd addbot 4 0 [Bot]StarWarsKid rcbotd addbot 4 1 [Bot]MrT rcbotd addbot 6 0 [Bot]GaryColeman rcbotd addbot 6 1 [Bot]WilliamShatner rcbotd addbot 9 0 [Bot]PedoBear rcbotd addbot 9 1 [Bot]NumaNumaGuy rcbotd addbot 8 0 [Bot]TubGirl rcbotd addbot 8 1 [Bot]StrongBad rcbotd addbot 2 0 [Bot]ChocolateRain rcbotd addbot 2 1 [Bot]BertIsEvil sv_cheats 0 Edit: Quick note, I also tried multiple maps and tried getting updated Waypoints fro mthe site. No change. I tried to enable waypoint debugging, but it causes the server to crash. Thanks, Derek ***Update: Fixed my issue using Filemon Found out that the bot_mods.ini was pointing to the wrong waypoints folder. It was pointing to "rcbot2\waypoints\orangebox\tf", but all the new way points were in "rcbot2\waypoints\team fortress 2\tf". So I moved them all to "rcbot2\waypoints\orangebox\tf", and the bots work. Now to post feedback on the bots: 1. Enemy players should not see/shoot disguised eenmy spies all the time. 2. Would be nice if engineers upgraded things. You need to add a wait command in between the addbot commands, that is why all your bots are snipers. This is a little explanation for you from my server motd info. RCBots cannot attack sentries very well. If you want your bots to advance it is up to you to take out the sentries that are killing your team's bots. RCBots can indeed upgrade sentries. RCBots can only detect spies~ - when they are cloaking - if they are disguised as the RCBots themselves - if a player screams Spy! and they are in the vicinity RCBots cannot be bonked. RCBots fall 2x times faster. |
| Cheeseh |
Sep 2 2009, 02:48 PM
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#4
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 |
If using a dedicated server then the waypoints will be going into a diffeerent folder rather than the usual waypoints/team fortess 2/tf folder. Check your rcbot2/waypoints folder and look to see if rcbot2 automatically generated a folder for you (which isn't called teamfortress 2/tf) and move all the waypoints into it.
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| MrSaturn |
Sep 4 2009, 12:08 AM
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#5
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Newbie ![]() Group: Members Posts: 7 Joined: 30-August 09 Member No.: 1,680 |
If using a dedicated server then the waypoints will be going into a diffeerent folder rather than the usual waypoints/team fortess 2/tf folder. Check your rcbot2/waypoints folder and look to see if rcbot2 automatically generated a folder for you (which isn't called teamfortress 2/tf) and move all the waypoints into it. When is the next update? Do you think you could do something like rcbot squad menu based on voice commands from real players? Like, they will follow and help you attack if you say 'Go Go Go!' ? Just like how the medics sort of heal you when you scream 'Medic!' I think the medic should heal more often than he shoots right now. Is there a way to make healing a higher priority for them? =X If you were to make an update would the waypointers have to redo all of their waypoints or is it possible to update the things like sentry+healing handling without effecting the waypointing? Is it possible to use the megahal and skill profile options to make better/worst players in this version? (and to make them chat?) I would like to donate.... |
| Fillmore |
Sep 4 2009, 05:49 PM
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#6
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![]() RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 447 Joined: 1-April 09 Member No.: 1,511 |
When is the next update? Do you think you could do something like rcbot squad menu based on voice commands from real players? Like, they will follow and help you attack if you say 'Go Go Go!' ? Just like how the medics sort of heal you when you scream 'Medic!' I think the medic should heal more often than he shoots right now. Is there a way to make healing a higher priority for them? =X If you were to make an update would the waypointers have to redo all of their waypoints or is it possible to update the things like sentry+healing handling without effecting the waypointing? Is it possible to use the megahal and skill profile options to make better/worst players in this version? (and to make them chat?) I would like to donate.... waypoints dont have to be remade,they only have to be modded if the waypointed map is altered in a way that bugs the bots in that map. |
Cheeseh RCBot Beta 0.51 Jul 25 2009, 11:23 PM
Frenzy Thanks! GJ! Jul 26 2009, 01:35 AM
Geralt I've still got the following maps remaining to... Jul 26 2009, 02:07 AM
MacinSam Congrats! Jul 26 2009, 01:19 PM
MiroslavR - Disguised/cloaked spies should not try to captur... Jul 26 2009, 02:25 PM
Fillmore Almost died from joy, seeing this thread and Rcbot... Jul 26 2009, 03:07 PM
MacinSam What does "readded an 'altered' bot b... Jul 26 2009, 04:16 PM
Cheeseh
What does "readded an 'altered' bot ... Jul 26 2009, 04:51 PM
Fillmore
whenever a bot dies he marks the waypoint as dang... Jul 26 2009, 09:58 PM
Cheeseh
like 1 for stage 1,2 for stage 2 and so on?
yep.... Jul 26 2009, 10:01 PM
YouLie
like 1 for stage 1,2 for stage 2 and so on?
H... Sep 20 2009, 04:50 AM
Fillmore
like 1 for stage 1,2 for stage 2 and so on?
How c... Sep 20 2009, 08:24 AM
naMelesS Hmm i still get the memory error crash problem. Im... Jul 27 2009, 10:11 AM
Fillmore The bots only cap points on Dustbowl.
They roam ar... Jul 27 2009, 05:57 PM
Fusionhead Hi Cheeseh, glad to see that you are active again.... Jul 27 2009, 06:10 PM
Cheeseh yes the directory structure is the same, except th... Jul 27 2009, 06:50 PM
Fusionhead
yes the directory structure is the same, except t... Jul 27 2009, 07:53 PM
Fusionhead
yes the directory structure is the same, except t... Jul 27 2009, 09:07 PM
mehdichallenger does this version work with cp_gravelpit ?
i can... Jul 28 2009, 09:38 AM
Fillmore
does this version work with cp_gravelpit ?
i can... Jul 28 2009, 12:36 PM
mehdichallenger
Yes, it works with gravelpit.
You just need a scr... Jul 28 2009, 12:41 PM
Cheeseh
can you help me with this script?
The scripting ... Jul 28 2009, 02:23 PM
Fusionhead Well, I finally got my hosting company to come up ... Jul 30 2009, 02:41 AM
Cheeseh
I almost forgot that the other requirement is tha... Jul 30 2009, 09:43 AM
mehdichallenger thanks,mate :) Jul 28 2009, 02:25 PM
mehdichallenger can bots use melee in "melee only games... Jul 28 2009, 07:13 PM
Fillmore
can bots use melee in "melee only games... Jul 29 2009, 01:31 AM
mehdichallenger does this version work with Dedicated Server? Jul 29 2009, 02:25 PM
Vazh3r Hmm... I placed the new files where they go and st... Jul 29 2009, 04:55 PM
NifesNforks
Hmm... I placed the new files where they go and s... Jul 29 2009, 05:53 PM
Frenzy When I play cp_badlands they don't go for the ... Jul 31 2009, 06:22 AM
NifesNforks
When I play cp_badlands they don't go for the... Jul 31 2009, 10:02 AM
Cheeseh
When I play cp_badlands they don't go for the... Jul 31 2009, 12:19 PM
Sjru The ones that you provided in the release as examp... Aug 1 2009, 01:33 AM
Fillmore
The ones that you provided in the release as exam... Aug 2 2009, 12:13 PM
Frenzy Im using the ones you provided in the waypoint exa... Aug 1 2009, 05:18 AM
naMelesS Does RCBOT2 Beta 0.5 works on dedicated server via... Aug 1 2009, 10:11 AM
Fillmore
Does RCBOT2 Beta 0.5 works on dedicated server vi... Aug 1 2009, 11:01 AM
naMelesS
It does. You just need to know how to install it.... Aug 1 2009, 11:55 AM
geingzta Well um, i really wanna download this but i kinda ... Aug 3 2009, 10:13 PM
Frenzy put the rcbot folder above the root team fortress ... Aug 3 2009, 11:09 PM
KOKUO You might want to tell us if you bought the CD/DVD... Aug 4 2009, 01:44 AM
Sjru
Why does this sound like a king of the hill map?
... Aug 6 2009, 01:01 AM
Fillmore
I did what you said, however when I changed the m... Aug 6 2009, 11:44 PM
sKyLiNe_DgG dude my tf2 just got the classless update.
but whe... Aug 14 2009, 12:04 AM
sKyLiNe_DgG sorry scratch that last post
i forgot to add the
... Aug 14 2009, 12:29 AM
chann I can confirm this, the game instantly crashes on ... Aug 14 2009, 01:13 AM
YouLoseAndIWin Man, someone fix this. I wanted to add waypoints f... Aug 14 2009, 01:16 AM
sKyLiNe_DgG aw damnit :"( Aug 14 2009, 01:46 AM
Geralt Cheeseh can probably go back to the original addbo... Aug 14 2009, 02:20 AM
Fillmore
Cheeseh can probably go back to the original addb... Aug 14 2009, 08:29 AM
Speed12 It crash sometimes by "ctf_turbine".
On... Aug 22 2009, 04:32 PM
Frenzy I just used the windows fix, now everything is bac... Aug 22 2009, 06:01 PM
wyn10 This version crashes the server on fastlane adding... Aug 25 2009, 12:44 PM
Cheeseh Do they work on other maps? I fixed the first link... Aug 25 2009, 12:48 PM
MarD Heyyo,
Cheeseh! good work updating it.. befor... Aug 27 2009, 05:06 AM
Fillmore
Heyyo,
Cheeseh! good work updating it.. befo... Aug 27 2009, 10:41 AM
(NW)Shane O' D I tried to use this with my dedicated server...it ... Aug 27 2009, 12:52 PM
bir3yk wrote that when the crash? Aug 27 2009, 01:05 PM
(NW)Shane O' D
wrote that when the crash?
yes.somehow re-downlo... Aug 30 2009, 05:41 PM
W()RMÅ Why does the bots run at 2X speed and falls faster... Aug 28 2009, 01:55 PM
Cheeseh
Why does the bots run at 2X speed and falls faste... Aug 28 2009, 03:05 PM
MarD Heyyo,
because of incompatibilities with TF2 , w... Aug 29 2009, 01:58 AM
MrSaturn To those of you who are complaining about speed pr... Aug 30 2009, 05:03 PM
DrPuffinKind well, after many hours of screrwing around, i fina... Sep 1 2009, 05:27 PM![]() ![]() |
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