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Cheeseh |
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#1
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
Hi all.
I am willing to accept some additions to the waypoint editing to make making waypoints easier. At the moment I added a "copy" and "paste" function for the next version, I also added drawtype 2 which shows waypoint info on every nearby waypoint, which can be useful but anymore simple to implement additions are welcome that can help with editing waypoints. |
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DrPuffinKind |
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#2
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RCBot Fan ![]() ![]() ![]() ![]() Group: Members Posts: 127 Joined: 3-August 09 Member No.: 1,638 ![]() |
i would like a way to force bots to focus on uncapped points before falling into the normal cap/defend scripting... on many custom maps the 2 teams start each owning a point and there are 1 to 5 uncapped points that they race to cap before fighting to gain control over the rest... with one uncapped point this is ok, but with more u face a problem... if u script the bots to defend/attack as normal, as soon a team caps a point the other team runs to attack that point, or just mills about (depending on areas and such)... if u take that mandatory defend line out of the script (this is how i got cp_orange_x3 to work) the bots push through the rotation to ultimately finish the map by capping all points, but the game is decided by who capped the middle point first... that team will focus on attacking next point and defending middle point, but opposition will not defend previous points so they will ultimately lose... most of the time....
am i overlooking an approach to this problem?... maybe... im new to this... if not, then a waypoint that took precedence over the defend command until all uncapped points have been capped, would be sweet.. my 2 cents edit: would also be nice if there was a way to direct snipers to aim in a general direction... maybe a special waypoint that links to a certain sniping point and the snipers point at it... or some such thing... |
Fillmore |
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#3
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![]() RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 447 Joined: 1-April 09 Member No.: 1,511 ![]() |
i would like a way to force bots to focus on uncapped points before falling into the normal cap/defend scripting... on many custom maps the 2 teams start each owning a point and there are 1 to 5 uncapped points that they race to cap before fighting to gain control over the rest... with one uncapped point this is ok, but with more u face a problem... if u script the bots to defend/attack as normal, as soon a team caps a point the other team runs to attack that point, or just mills about (depending on areas and such)... if u take that mandatory defend line out of the script (this is how i got cp_orange_x3 to work) the bots push through the rotation to ultimately finish the map by capping all points, but the game is decided by who capped the middle point first... that team will focus on attacking next point and defending middle point, but opposition will not defend previous points so they will ultimately lose... most of the time.... am i overlooking an approach to this problem?... maybe... im new to this... if not, then a waypoint that took precedence over the defend command until all uncapped points have been capped, would be sweet.. my 2 cents edit: would also be nice if there was a way to direct snipers to aim in a general direction... maybe a special waypoint that links to a certain sniping point and the snipers point at it... or some such thing... "Sniper"givetype used to do that,but after adding the "bots look around" thing,snipers don't aim where their supposed to,instead they aim all over the place. And for your removal of "defend" When bots aren't told to defend points,they bumrush the other point they want to cap next. defend's a good thing to have,but it can strech out some maps for almost an eternity(I waypointed and scripted orange_x with defend spots,game ended after a 45 min Overtime)Bots don't react(in time) to enemy bots spawning right in their face,and blowing them into oblivion. |
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Lo-Fi Version | Time is now: 15th June 2025 - 03:55 PM |