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assface |
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#1
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Member ![]() ![]() Group: Members Posts: 27 Joined: 22-June 09 Member No.: 1,580 ![]() |
pl_badwater waypoints and script. I used "areaonly" and "setarea".
I love this map so I had to do some new waypoints!! I spent hours tuning these, I think this is it. Let me know if anythings wrong or could be improved, all I want is the best waypoints possible. I also want to thank all the people here working on rcbot2!!!! Thanks for all of your work!!!! Attached File(s) ![]() |
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assface |
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#2
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Member ![]() ![]() Group: Members Posts: 27 Joined: 22-June 09 Member No.: 1,580 ![]() |
I was hoping so bad that if you put the areaonly, and no red (or blue team) tags on the sentry waypoints that the engineers would work on munti-stage maps, No luck. I really want to get goldrush with engineers goin on.
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Cheeseh |
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#3
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
I was hoping so bad that if you put the areaonly, and no red (or blue team) tags on the sentry waypoints that the engineers would work on munti-stage maps, No luck. I really want to get goldrush with engineers goin on. you don't need areaonly on sentry waypoints . Just give it an area and make sure there is a script that has that area as part of defending at the apprpriate event |
assface |
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#4
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Member ![]() ![]() Group: Members Posts: 27 Joined: 22-June 09 Member No.: 1,580 ![]() |
you don't need areaonly on sentry waypoints . Just give it an area and make sure there is a script that has that area as part of defending at the apprpriate event On multi-stage maps the engies get stuck. I wanted to try to get the engies to ignore the waypoints in the previous or next stage. I think I read in one of these forums here that you believe that maybe the engies are seeing other sentry or teleporter waypoints from the previous or next stage. Any chance? I think I set all waypoints accordingly, but no luck. What if all the area "0" waypoints on stage 1 were changed to 1, and area 2 for stage 2? or is that a huge waste of time? Sorry for all the damn questions!! |
Cheeseh |
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#5
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
On multi-stage maps the engies get stuck. I wanted to try to get the engies to ignore the waypoints in the previous or next stage. I think I read in one of these forums here that you believe that maybe the engies are seeing other sentry or teleporter waypoints from the previous or next stage. Any chance? I think I set all waypoints accordingly, but no luck. What if all the area "0" waypoints on stage 1 were changed to 1, and area 2 for stage 2? or is that a huge waste of time? Sorry for all the damn questions!! you can let engineers ignore the waypoints with other ares by using the ... areas:<area numbers> script command e.g. areas:1,2 mean that bots will only use waypoints with those areas, if there was a sentry waypoint with another area, engineers will ignore them ----- area 0 is always accessible so do not make anything area 0 if you want to make it area only, areas must start from 1, not 0 |
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