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assface |
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#1
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Member ![]() ![]() Group: Members Posts: 27 Joined: 22-June 09 Member No.: 1,580 ![]() |
pl_badwater waypoints and script. I used "areaonly" and "setarea".
I love this map so I had to do some new waypoints!! I spent hours tuning these, I think this is it. Let me know if anythings wrong or could be improved, all I want is the best waypoints possible. I also want to thank all the people here working on rcbot2!!!! Thanks for all of your work!!!! Attached File(s) ![]() |
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assface |
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#2
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Member ![]() ![]() Group: Members Posts: 27 Joined: 22-June 09 Member No.: 1,580 ![]() |
I was hoping so bad that if you put the areaonly, and no red (or blue team) tags on the sentry waypoints that the engineers would work on munti-stage maps, No luck. I really want to get goldrush with engineers goin on.
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Cheeseh |
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#3
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
I was hoping so bad that if you put the areaonly, and no red (or blue team) tags on the sentry waypoints that the engineers would work on munti-stage maps, No luck. I really want to get goldrush with engineers goin on. you don't need areaonly on sentry waypoints . Just give it an area and make sure there is a script that has that area as part of defending at the apprpriate event |
assface |
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#4
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Member ![]() ![]() Group: Members Posts: 27 Joined: 22-June 09 Member No.: 1,580 ![]() |
you don't need areaonly on sentry waypoints . Just give it an area and make sure there is a script that has that area as part of defending at the apprpriate event On multi-stage maps the engies get stuck. I wanted to try to get the engies to ignore the waypoints in the previous or next stage. I think I read in one of these forums here that you believe that maybe the engies are seeing other sentry or teleporter waypoints from the previous or next stage. Any chance? I think I set all waypoints accordingly, but no luck. What if all the area "0" waypoints on stage 1 were changed to 1, and area 2 for stage 2? or is that a huge waste of time? Sorry for all the damn questions!! |
Cheeseh |
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#5
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
On multi-stage maps the engies get stuck. I wanted to try to get the engies to ignore the waypoints in the previous or next stage. I think I read in one of these forums here that you believe that maybe the engies are seeing other sentry or teleporter waypoints from the previous or next stage. Any chance? I think I set all waypoints accordingly, but no luck. What if all the area "0" waypoints on stage 1 were changed to 1, and area 2 for stage 2? or is that a huge waste of time? Sorry for all the damn questions!! you can let engineers ignore the waypoints with other ares by using the ... areas:<area numbers> script command e.g. areas:1,2 mean that bots will only use waypoints with those areas, if there was a sentry waypoint with another area, engineers will ignore them ----- area 0 is always accessible so do not make anything area 0 if you want to make it area only, areas must start from 1, not 0 |
assface |
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#6
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Member ![]() ![]() Group: Members Posts: 27 Joined: 22-June 09 Member No.: 1,580 ![]() |
you can let engineers ignore the waypoints with other ares by using the ... areas:<area numbers> script command e.g. areas:1,2 mean that bots will only use waypoints with those areas, if there was a sentry waypoint with another area, engineers will ignore them ----- area 0 is always accessible so do not make anything area 0 if you want to make it area only, areas must start from 1, not 0 Sorry to be switching gears, but I was talking about goldrush. I do believe I understand how your scripting works, I try to read all that I can in here! I probably should have started another post or whatever, because this one is about badwater I guess. But....on goldrush I thought that maybe between using, the nored (or blue), area, areaonly (on engineers stuff), and also changing all the normal blue (area0) waypoints so there is no damn way the engies will see any waypoints they shouldn't. Not to sound corny but, Hey Cheeseh I really feel honored to have you read my post. I always assumed a bot for tf2 was impossible. I think the bots are blast, I've seen some stuff that made me just crack up. Yes Ill admit it, sometimes the kick my ass and that's why its fun. 12v12=chaos My name assface doesn't mean anything , its supposed to be funny. I'm not a douche (at least I don't think so). I do like DrPuffinKind that's a good one. |
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Lo-Fi Version | Time is now: 20th June 2025 - 04:59 AM |