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> Random server crash using rcbot2
EDGECOM
post Jun 16 2009, 05:46 PM
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I think I figured out why the dll keeps crashing the servers at random

HPB_bot2+0x1e660:
1385e660 8b0401 mov eax,dword ptr [ecx+eax] ds:002b:1eed7e2c=????????

I think its a memory access violation

I have noticed while testing that the less number of bots you have will usualy make your server run longer before a crash and I think when ppl connect to the server valve and the new code is trying to make extra memory slot to hold the I found sucky weapon X and the bot dll is trying to write to this causing the crash of corse it could be the other way arround also I think if you change where the bot loads into memory it will fix the crash

I think I am going to get ollydebug out and see if I can rewrite some of the dll
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Navtivs Maximvs
post Sep 28 2009, 07:25 PM
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Ok, I added the waypoint for koth_nucleus. The bots fall to their death without any crashing. It's got to be an engineer issue.
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DrPuffinKind
post Sep 28 2009, 07:49 PM
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QUOTE(Navtivs Maximvs @ Sep 28 2009, 03:25 PM) *

Ok, I added the waypoint for koth_nucleus. The bots fall to their death without any crashing. It's got to be an engineer issue.



need to test in a situation where the bot takles damage, but does not die... the death event is different
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Navtivs Maximvs
post Sep 28 2009, 08:02 PM
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QUOTE(DrPuffinKind @ Sep 28 2009, 03:49 PM) *

need to test in a situation where the bot takles damage, but does not die... the death event is different


Saw this plenty with snipers on the catwalk in big middle room on turbine. They were hit and fell/jumped off of the walk. Also seen plenty of scouts try to double jump off of the battlement on 2 fort but miss and land taking damage, can see the gibs. They forget to crouch. Need to watch when they fall and have enough damage to die.
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