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Lambda |
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#1
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Member ![]() ![]() Group: Members Posts: 11 Joined: 28-September 09 Member No.: 1,700 ![]() |
I've been trying to recompile RCBot2 from the SVN since my servers crashes after 10 minutes with bots, I've checked the minidump and it crash at a random location of the RCBot dll so recompiling it should give me a new dll and a pdb so it will be easy to fix.
The problem is, i've recompiled the project under VS2008 (only in release, i cant get around the linker errors in the debug version), but when i load the DLL in the srcds (i'm using dedicated server) the server just hangs and crashes in about 20 seconds after the total hang and i have no idea why is this happening. Im using the same OBSDK as i use for my metamod plugins which works fine (The one reverse engineered from allied modders), so it shouldnt be a SDK problem. Is this a problem related with VC2008? have anyone managed to properly compile RCBot2 under VS2008 or should i use 2005 instead? |
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Lambda |
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#2
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Member ![]() ![]() Group: Members Posts: 11 Joined: 28-September 09 Member No.: 1,700 ![]() |
getTF2Class happened, information.
Line: CODE return *(int *)((char *)pEntity + offset); Call Stack: CODE HPB_bot2.dll!CClassInterface::getTF2Class(edict_t * edict=0x100f5290) Line 977 + 0x9 bytes C++ HPB_bot2.dll!CBotFortress::wantToFollowEnemy() Line 1490 + 0xf bytes C++ HPB_bot2.dll!CBotTF2::getTasks(unsigned int iIgnore=0) Line 1705 + 0xf bytes C++ HPB_bot2.dll!CBot::think() Line 533 + 0x14 bytes C++ HPB_bot2.dll!CBots::botThink() Line 2046 C++ HPB_bot2.dll!CRCBotPlugin::GameFrame(bool simulating=true) Line 393 C++ engine.dll!0badd91e() Local Variables: CODE offset 0 unsigned int pEntity 0x1e35e008 CBaseEntity * + pUnknown 0x1e35e008 IServerUnknown * I have 2 servers running, one on dustbowl and the other on badwater, the badwater one has been running for 10+ hours without a crash, the dustbowl crash every 4-5 hours, both servers with 12 bots. The last time i've checked the dustbowl server was 2 humans playing on it. Here you have the DLL + PDB + Crash dump so you can check it for yourself. http://rapidshare.com/files/287341724/bin.rar.html |
Cheeseh |
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#3
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
okay, make the following change,
CODE bool CBotFortress :: wantToFollowEnemy () { IPlayerInfo *p; if ( !m_pLastEnemy ) return false; if ( hasFlag() ) return false; if ( getClass() == TF_CLASS_SCOUT ) return false; if ( (m_iClass == TF_CLASS_SPY) && isDisguised() ) // sneak around the enemy return true; // incase enemy was a sentry gun, do a check here, make sure it is a player p = playerinfomanager->GetPlayerInfo(m_pLastEnemy); if ( p && p->IsPlayer() && (CClassInterface::getTF2Class(m_pLastEnemy) == TF_CLASS_SPY) && (thinkSpyIsEnemy(m_pLastEnemy)) ) return true; // always find spies! return CBot::wantToFollowEnemy(); } might explain why there are more crashes when there are engies playing, (I've also updated the SVN) |
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Lo-Fi Version | Time is now: 21st July 2025 - 10:41 PM |