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Lambda |
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#1
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Member ![]() ![]() Group: Members Posts: 11 Joined: 28-September 09 Member No.: 1,700 ![]() |
I've been trying to recompile RCBot2 from the SVN since my servers crashes after 10 minutes with bots, I've checked the minidump and it crash at a random location of the RCBot dll so recompiling it should give me a new dll and a pdb so it will be easy to fix.
The problem is, i've recompiled the project under VS2008 (only in release, i cant get around the linker errors in the debug version), but when i load the DLL in the srcds (i'm using dedicated server) the server just hangs and crashes in about 20 seconds after the total hang and i have no idea why is this happening. Im using the same OBSDK as i use for my metamod plugins which works fine (The one reverse engineered from allied modders), so it shouldnt be a SDK problem. Is this a problem related with VC2008? have anyone managed to properly compile RCBot2 under VS2008 or should i use 2005 instead? |
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bir3yk |
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#2
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RCBot Fan ![]() ![]() ![]() ![]() Group: Members Posts: 107 Joined: 4-June 09 Member No.: 1,566 ![]() |
server crash!
like a sniper sets m_iClass -310316751 TF_Class CODE if ( p && p->IsPlayer() && (CClassInterface::getTF2Class(m_pLastEnemy) == TF_CLASS_SPY) && (thinkSpyIsEnemy(m_pLastEnemy)) ) 00000000() HPB_bot2.dll!CBotFortress::wantToFollowEnemy() Строка 1500 + 0xd байт C++ HPB_bot2.dll!CBotTF2::getTasks(unsigned int iIgnore=0) Строка 1713 + 0x9 байт C++ HPB_bot2.dll!CBot::think() Строка 536 C++ HPB_bot2.dll!CBots::botThink() Строка 2042 + 0x5 байт C++ HPB_bot2.dll!CRCBotPlugin::GameFrame(bool simulating=true) Строка 393 C++ engine.dll!0ed0d91e() |
Cheeseh |
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#3
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
ok scratch that, PlayerInfo is very dodgy...
try... CODE bool CBotFortress :: wantToFollowEnemy () { if ( !m_pLastEnemy ) return false; if ( hasFlag() ) return false; if ( getClass() == TF_CLASS_SCOUT ) return false; if ( (m_iClass == TF_CLASS_SPY) && isDisguised() ) // sneak around the enemy return true; if ( ((ENTINDEX(m_pLastEnemy) > 0)&&(ENTINDEX(m_pLastEnemy)<=gpGlobals->maxClients)) && (CClassInterface::getTF2Class(m_pLastEnemy) == TF_CLASS_SPY) && (thinkSpyIsEnemy(m_pLastEnemy)) ) return true; // always find spies! return CBot::wantToFollowEnemy(); } |
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Lo-Fi Version | Time is now: 21st July 2025 - 10:53 PM |