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> Trick to make spies to zap buildings., Cheese, use this to the next update ok?
Sjru
post Sep 14 2009, 05:30 PM
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I used this trick a long time ago, I didn't post it because I thought nobody will notice this. It was easier before the 1.30 patch, but now bots switch weapons automatically, so the only way is to drop the spy weapon and force him to use the zapper.

This trick basically forces the spy to use the zapper by simply making him to think that he is wielding the revolver or the knife. He tries to attack normally, but oh, he zaps instead.
Here are some pics:
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All pics here

Recently cheeseh said that he didn't figure out how to make the spy to zap buildings. It is much easier that he thought so.

Ways to do by yourself:
sv_cheats 1
bot_drop "bot name" (usually the spy is wielding the revolver, so when you force the bot to drop the weapon, he will stay in "civilian" animation).
Now force the bot to switch to the knife to drop it (either by forcing the bot to select the knife with cc_bot_selectweapon "bot name" 2 or by bringing an enemy near him).
Force him to drop that weapon (bot_drop "bot name").
Then use cc_bot_selectweapon "bot name" 1, he then will switch to the zapper.
Make him safely travel to a sentry (without dying) and he will think he is having the knife or the revolver.
Normally, he tries to attack the sentry, so when he go near the sentry (the bot is supposedly pressing the attack button) he zaps it.
(Forget my bad spelling, buh)

EDIT: I can't show the pics, dunno why, use the gallery link instead.
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Sjru
post Oct 14 2009, 08:31 PM
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They don't really need to drop their knife, with cc_bot_selectweaponslot command the bots changes weapons,
However, in the latest versions of rcbot bots directly switch to their primary weapons as soon as you change it.
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Fillmore
post Oct 15 2009, 10:11 AM
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QUOTE(Sjru @ Oct 14 2009, 08:31 PM) *

They don't really need to drop their knife, with cc_bot_selectweaponslot command the bots changes weapons,
However, in the latest versions of rcbot bots directly switch to their primary weapons as soon as you change it.

perhaps making the bot use cc_bot_selectweaponslot when near enemy buildings would work.

I don't have a clue how RCbot2 coding is made,but as a short example:

-Spy sees a enemy sentry (tf_buildable_sentry)<--correct me,if this isn't the "correct" name for the sentry
-cc_bot_selectweaponslot 2
-He pulls his sapper,but doesn't switch back because of the code.
-He saps the sentry. Long story short.
The issue might be that he'll run headfirst at the sentry,and he gets blown to bits,if some other bot happens to stumble into the area with the sentry.
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