![]() |
![]() |
Sjru |
![]() ![]()
Post
#1
|
![]() Advanced Member ![]() ![]() ![]() Group: Members Posts: 94 Joined: 4-June 09 From: Posadas, Misiones, Argentina. Member No.: 1,567 ![]() |
I used this trick a long time ago, I didn't post it because I thought nobody will notice this. It was easier before the 1.30 patch, but now bots switch weapons automatically, so the only way is to drop the spy weapon and force him to use the zapper.
This trick basically forces the spy to use the zapper by simply making him to think that he is wielding the revolver or the knife. He tries to attack normally, but oh, he zaps instead. Here are some pics: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() All pics here Recently cheeseh said that he didn't figure out how to make the spy to zap buildings. It is much easier that he thought so. Ways to do by yourself: sv_cheats 1 bot_drop "bot name" (usually the spy is wielding the revolver, so when you force the bot to drop the weapon, he will stay in "civilian" animation). Now force the bot to switch to the knife to drop it (either by forcing the bot to select the knife with cc_bot_selectweapon "bot name" 2 or by bringing an enemy near him). Force him to drop that weapon (bot_drop "bot name"). Then use cc_bot_selectweapon "bot name" 1, he then will switch to the zapper. Make him safely travel to a sentry (without dying) and he will think he is having the knife or the revolver. Normally, he tries to attack the sentry, so when he go near the sentry (the bot is supposedly pressing the attack button) he zaps it. (Forget my bad spelling, buh) EDIT: I can't show the pics, dunno why, use the gallery link instead. |
![]() ![]() |
Sjru |
![]()
Post
#2
|
![]() Advanced Member ![]() ![]() ![]() Group: Members Posts: 94 Joined: 4-June 09 From: Posadas, Misiones, Argentina. Member No.: 1,567 ![]() |
But if the engye don't spot the spy as an enemy, and the spy is disguised, he can approach safely to the sentry to zap it.
As happens in the pics i've taken, if they're still there. In the pic the spy thought he was carrying the knife so he repeatedly attacked with the zapper (though he eventually died by an accidental wrench of the engie) |
Fillmore |
![]()
Post
#3
|
![]() RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 447 Joined: 1-April 09 Member No.: 1,511 ![]() |
But if the engye don't spot the spy as an enemy, and the spy is disguised, he can approach safely to the sentry to zap it. As happens in the pics i've taken, if they're still there. In the pic the spy thought he was carrying the knife so he repeatedly attacked with the zapper (though he eventually died by an accidental wrench of the engie) yes,thats quite common with them,but the other issue might be that the spy just runs at the sentry,and sapspams it to death. though it does the job,what then when he breaks the sentry,or the guy he's disguised as shows up? But,making bots smart is done after all gamemodes work a-ok,so I'm gonna save those for later. btw,here's a simple schematic how I think the spy will do his job,when he can sap stuff. -Spy sapspams sentry to death. -Engie makes another sentry. -Spy saps it too. -Spy aggros on the engie and shoots the engie,then saps the remaining stuff(?) a minor addition for the next release should be that spybots use enemy teleporters (though the sap code can make that hard to make). |
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 20th August 2025 - 02:56 AM |