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> ctf_2fort_egyptyv05 - Bots hungup in spawn, Bots won't exit spawn and jump around inside spawn
NightHawk
post Nov 3 2009, 10:03 PM
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The work for this was done by me, and I am new to doing waypoints for maps.
I am sure this can be improved on and am open to suggestions on other points on the map.

However, I am having a problem with the bots getting hung up in the spawn area.
I've looked at the original ctf_2fort waypoints and tried to duplicate that as well with the same results of the bots not exiting the spawn.

Watching the debug, it says it can't resolve the path but other bots are just fine and DO exit the spawn without issue.

Any ideas as to why this is happening or what I may have done incorrectly?

I am currently using RCBot 0.52


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Fillmore
post Nov 4 2009, 07:42 PM
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QUOTE(NightHawk @ Nov 3 2009, 10:03 PM) *

The work for this was done by me, and I am new to doing waypoints for maps.
I am sure this can be improved on and am open to suggestions on other points on the map.

However, I am having a problem with the bots getting hung up in the spawn area.
I've looked at the original ctf_2fort waypoints and tried to duplicate that as well with the same results of the bots not exiting the spawn.

Watching the debug, it says it can't resolve the path but other bots are just fine and DO exit the spawn without issue.

Any ideas as to why this is happening or what I may have done incorrectly?

I am currently using RCBot 0.52

have you made sure they can get out of the spawn?
placed the flag givetypes correctly?
gave them the capture spots where they take the intel?

or,if you might have an issue i had with a map once,try going to your teams intel spot and removing its team restriction,allowing red to go and swipe the red intel.
if they run in the intel spot, you're screwed.
I never figured out the issue biggrin.gif
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