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Cheeseh |
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#1
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
RCBot 0.53 BETA : Posted By Cheeseh at 2009-11-13,23:50:35
Major Improvements - added: allowed bots to take different routes (needs updated waypoints with "route waypoints") (Works with supplied cp_dustbowl waypoints) ONLY WORKS ON CTF/CP maps with UPDATED WAYPOINTS - added: bots return to cap point or flag if intel/cap point is being taken - allowed additions of editing up to four waypoint types at once - rcbot waypoint add (type1) (type2) (type3) (type4) - rcbot waypoint givetype (type1) (type2) (type3) (type4) - added: route waypoints (givetype route), make these the same area as attacking position (0 if ctf map) and give team type if appropriate Minor Improvements - fixed: spies remove disguise when trying to capture point - added: arena_point_time: in script for arena maps - fixed: bots roaming instead of defending issue - fixed: reduced engineer wrenching distance - changed: increased spy attack distance with knife (still to improve) - changed: reduced soldiers need to use shotgun a little comes with updated CP_STEEL, CP_DUSTBOWL, CP_BADLANDS (untested), CTF_2FORT waypoints Download (i'd like to see someone make a video with at least 8 v 8 bots running on dustbowl,, my laptop is too slow...) |
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CoZmicShReddeR |
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#2
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![]() Newbie ![]() Group: Members Posts: 8 Joined: 11-November 09 From: MI, USA. Member No.: 1,743 ![]() |
Sounds awesome cannot wait to try it out!
Also too not sure if it was the custom way points set for a custom map I host called cp_iraqhistan @ 0208.86.251.36:27015 Haven't updated to 5.03 yet. I noticed in 5.02 the snipers sometimes just stand in a position and turn back and forth never shoot. Heavy's sometimes clump together it's awesome but sometimes gets a little too predictable not sure if is that important or if it is map specific how it turns out. All in all I love RCBOTS because it makes playing maps I specifically like more fun and honestly the bots are amazing how they can defend the bases! Also do the bots get ammo and health automatically? I didn't make the waypoints for the custom map we host it is made by a friend of mine named Kampy he made them never asked him if he made them grab health or ammo... |
Cheeseh |
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#3
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
Sounds awesome cannot wait to try it out! Also too not sure if it was the custom way points set for a custom map I host called cp_iraqhistan @ 0208.86.251.36:27015 Haven't updated to 5.03 yet. I noticed in 5.02 the snipers sometimes just stand in a position and turn back and forth never shoot. Heavy's sometimes clump together it's awesome but sometimes gets a little too predictable not sure if is that important or if it is map specific how it turns out. All in all I love RCBOTS because it makes playing maps I specifically like more fun and honestly the bots are amazing how they can defend the bases! Also do the bots get ammo and health automatically? I didn't make the waypoints for the custom map we host it is made by a friend of mine named Kampy he made them never asked him if he made them grab health or ammo... the maps need ammo/health/resupply waypoints for bots to pick up health/ammo when they need it actually you may find (on ctf_2fort for example) that when bots are waiting for the intel to appear they may run off and come back, this is an unintentional feature that was also added as an effect of adding route waypoints, but i will keep it in as it allows bots to run around more and be more human like instead of just sitting at the intel all the time. |
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