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Cheeseh |
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#1
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
RCBot 0.53 BETA : Posted By Cheeseh at 2009-11-13,23:50:35
Major Improvements - added: allowed bots to take different routes (needs updated waypoints with "route waypoints") (Works with supplied cp_dustbowl waypoints) ONLY WORKS ON CTF/CP maps with UPDATED WAYPOINTS - added: bots return to cap point or flag if intel/cap point is being taken - allowed additions of editing up to four waypoint types at once - rcbot waypoint add (type1) (type2) (type3) (type4) - rcbot waypoint givetype (type1) (type2) (type3) (type4) - added: route waypoints (givetype route), make these the same area as attacking position (0 if ctf map) and give team type if appropriate Minor Improvements - fixed: spies remove disguise when trying to capture point - added: arena_point_time: in script for arena maps - fixed: bots roaming instead of defending issue - fixed: reduced engineer wrenching distance - changed: increased spy attack distance with knife (still to improve) - changed: reduced soldiers need to use shotgun a little comes with updated CP_STEEL, CP_DUSTBOWL, CP_BADLANDS (untested), CTF_2FORT waypoints Download (i'd like to see someone make a video with at least 8 v 8 bots running on dustbowl,, my laptop is too slow...) |
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der.zoomer |
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#2
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Member ![]() ![]() Group: Members Posts: 35 Joined: 7-November 09 Member No.: 1,738 ![]() |
I found a problem, probably not only since 0.53
it's in cp_egypt_final, the bots just hang at the blu spawn area. They seem to bump against the door while it slowly opens which makes it stuck somehow. See attachment for the location. Attached thumbnail(s) ![]() |
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