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Cheeseh |
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#1
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
RCBot 0.53 BETA : Posted By Cheeseh at 2009-11-13,23:50:35
Major Improvements - added: allowed bots to take different routes (needs updated waypoints with "route waypoints") (Works with supplied cp_dustbowl waypoints) ONLY WORKS ON CTF/CP maps with UPDATED WAYPOINTS - added: bots return to cap point or flag if intel/cap point is being taken - allowed additions of editing up to four waypoint types at once - rcbot waypoint add (type1) (type2) (type3) (type4) - rcbot waypoint givetype (type1) (type2) (type3) (type4) - added: route waypoints (givetype route), make these the same area as attacking position (0 if ctf map) and give team type if appropriate Minor Improvements - fixed: spies remove disguise when trying to capture point - added: arena_point_time: in script for arena maps - fixed: bots roaming instead of defending issue - fixed: reduced engineer wrenching distance - changed: increased spy attack distance with knife (still to improve) - changed: reduced soldiers need to use shotgun a little comes with updated CP_STEEL, CP_DUSTBOWL, CP_BADLANDS (untested), CTF_2FORT waypoints Download (i'd like to see someone make a video with at least 8 v 8 bots running on dustbowl,, my laptop is too slow...) |
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Fillmore |
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#2
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![]() RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 447 Joined: 1-April 09 Member No.: 1,511 ![]() |
quickly asking this,but on 0.52 release you said:"spies still cannot sap (*engine issue?)"
Does this mean,that you've coded the spybots to sap stuff,but they can't? |
Sjru |
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#3
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![]() Advanced Member ![]() ![]() ![]() Group: Members Posts: 94 Joined: 4-June 09 From: Posadas, Misiones, Argentina. Member No.: 1,567 ![]() |
quickly asking this,but on 0.52 release you said:"spies still cannot sap (*engine issue?)" Does this mean,that you've coded the spybots to sap stuff,but they can't? As I've posted before, I managed to force spyes to zap, however, I think just cheese didn't find out how to make a script for that?. |
Cheeseh |
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#4
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
As I've posted before, I managed to force spyes to zap, however, I think just cheese didn't find out how to make a script for that?. Fact is I haven't got round to that yet, anyway before I get spies to sap, I also need to get engis to take saps off sentries and also bots to detect spies when they sap a building, but i want to try with the original weapon switching method, which for some reason won't work the way its supposed to |
Fillmore |
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#5
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![]() RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 447 Joined: 1-April 09 Member No.: 1,511 ![]() |
Fact is I haven't got round to that yet, anyway before I get spies to sap, I also need to get engis to take saps off sentries and also bots to detect spies when they sap a building, but i want to try with the original weapon switching method, which for some reason won't work the way its supposed to engies start whacking their stuff when they take damage. But they do stop after 7-9 hits. |
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