RCBot2: suggestions, As the topic sez... some suggestions for future RC Bot releases |
RCBot2: suggestions, As the topic sez... some suggestions for future RC Bot releases |
der.zoomer |
Nov 8 2009, 01:14 PM
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#1
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Member Group: Members Posts: 35 Joined: 7-November 09 Member No.: 1,738 |
Hej there, I've been around here for a time as guest, and I really like RC Bot2 for TF2.
It works like a charm (most of the time tho...) And to improve this bot, I have some suggestions here: Arena Mode: - Bot check time until capture point is available else they would all rush to the capture point and stand there - on my dedicated server (same binaries) they dont seem to capture points, even theyre doing it on a listen server with SAME waypoints and scripts Snipers: - make them sound sensitive to visible players again, they just stand on their sniper pathnodes and dont move/shoot even if there are enemy guys all over the place Soldier: - he shouldn't use his shot gun so often Heavy: - fix this god damn heavy aiming, the heavy has like 0 recoil and can hit a target with 100% accuracy (every bullet hits, even if the minigun has a large spread fire cone) - heavy should check for distance to the nearest enemy (needs testing, because there are classes that you should take out in favour of others) Spy: - spies should try to melee attack enemies from behind with knife when possible - when spies try to cap (CP, CTF, PL) they should remove their disguise Medic: - make medics heal more, than attacking, make them sensitive to "call for a medic" event and let them stick with this guys as soon as he is healed or even buffed - let medics use their ubercharge when their current healing target is being attacked: event player_hurt waypointing: - let bots check for visibility between path nodes on calculating paths to the target ie. when a door is closed, this path is blocked and they'll choose another path or another target could be a problem with doors where you can see thru though... but that will eventually render setarea and givetype areaonly useless. (needs testing, because of defense points/sentry points/teleporter exit points) this is implemented by using the "givetype openslater" waypoint type, but bots can see through EVERY door! (even though they are closed) so it doesn't work, an engine bug maybe - a waypoint type for an alternate route would be nice, so the bots dont attack only by one path, maybe with priorities, so 1 is main path, 2 a good alternative and 3 an alternative, but less good than 2 or even 1 but possible.... I've implemented "route" waypoint types for next version, they are simple additions, so we'll see how they do after a lot of testing Misc: - gravity seem not to affect bots, they jump and fall like 4x faster than usual players this is an engine bug - when bots see a dispenser (and need supplies) they should use it this is implemented but happens rarely nice to have: - bot and equipment support (use hats, other inventory you usually earn with achievements/find items) - bot should learn how real players move around in that map |
shahrukh1 |
Nov 26 2009, 01:02 AM
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#2
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Newbie Group: Members Posts: 6 Joined: 26-November 09 Member No.: 1,752 |
i think the biggest one
well i think it is the biggest one AND I WOULD LOVE TO HAVE THIS FIXED is to show the avatar you no when u play and u can see peoples avatar well i would like the bots to have all the same avatar or some random picture u can change PLEASE GET THIS ONE AND GET BOTS TO USE THE TELEPORTERS CUZ THATS ANNOYING WHEN THEY DONT |
Fillmore |
Nov 26 2009, 01:09 PM
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#3
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RCBot Guru Group: Waypointers Posts: 447 Joined: 1-April 09 Member No.: 1,511 |
i think the biggest one well i think it is the biggest one AND I WOULD LOVE TO HAVE THIS FIXED is to show the avatar you no when u play and u can see peoples avatar well i would like the bots to have all the same avatar or some random picture u can change PLEASE GET THIS ONE AND GET BOTS TO USE THE TELEPORTERS CUZ THATS ANNOYING WHEN THEY DONT Bots use teleporters but it needs to be in a precise place,otherwise they'll ignore it. And bots stand on the teleporter for about a second. And for my own suggestions: -the heavybot should be allowed to move when shooting with the minigun. -He should also actually use his shotgun, on either faraway enemies(to stop heavy from sniping with his minigun) or when he's low on primary ammo and is attacked by a bot. -all bots should pull out melee(except Pyro) when enemies are close enough. -Demomen should get a 'sticky' givetype, purpose is self explanitory. -Spybots should cloak when passing route points that lead them to where they should go.(it should work) -Rocketjump and doublejump waypoints should only be allowed for Soldier and Scout. -Engiebots don't help other engies so often. It should be more often. -Demomen should get a stickyjump waypoint(will be difficult be get working correctly) -Scouts should only use teleporters if there aren't other bots on the teleporter. |
Sjru |
Nov 30 2009, 09:07 PM
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#4
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Advanced Member Group: Members Posts: 94 Joined: 4-June 09 From: Posadas, Misiones, Argentina. Member No.: 1,567 |
Bots use teleporters but it needs to be in a precise place,otherwise they'll ignore it. -Demomen should get a 'sticky' givetype, purpose is self explanitory. Can you explain better the "precise place"? You mean in the same place as another waypoint?. Stickies waypoint should be with radius, and to explode, the bot could check if an enemy is passing through the waypoint to explode, or just check if the stickies are near an enemy. The sniper issue needs to be fixed ASAP. Sniper only are useful on maps without sniper points, duh. The attack script for the scout should be changed, for some reason, when I play as heavy, they just run straight forward to me, dying obiously. (they should strafe) The last suggestion are about the carts, the just jam and bulk near the cart, making they an easy target for explosives. Another request: I don't have a dual core cpu, and every bot I add (starting from the 5'th) takes out 10 fps. Lowering the rcbot_visrev and rcbot_pathrevs cvars only gives me a 1-2 fps improvement. Can you make a cvar, if possible, to lighten the cpu usage of the bots? Thank you in advance. |
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