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> ctf_2fort_egyptyv05 - Bots hungup in spawn, Bots won't exit spawn and jump around inside spawn
NightHawk
post Nov 3 2009, 10:03 PM
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The work for this was done by me, and I am new to doing waypoints for maps.
I am sure this can be improved on and am open to suggestions on other points on the map.

However, I am having a problem with the bots getting hung up in the spawn area.
I've looked at the original ctf_2fort waypoints and tried to duplicate that as well with the same results of the bots not exiting the spawn.

Watching the debug, it says it can't resolve the path but other bots are just fine and DO exit the spawn without issue.

Any ideas as to why this is happening or what I may have done incorrectly?

I am currently using RCBot 0.52


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NightHawk
post Dec 2 2009, 06:40 PM
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Sorry for the delay. I updated to RCBot 0.53 BETA. There seems to be some improvement.
I have included a screenshot of two bots hung up in the spawn room. (Yes there are two bots there - one demo, one pyro)

A scout and a sniper just exited the very same spawn room successfully, yet these two (and it isn't always the same two), seem to just stop ans start jumping around. As you can see in the screenshot, there is nothing between them and the exit. The doors open and they could exit IF THEY WENT TO THE NEXT POINT (other bots did it).

[RCBot] [DEBUG navigation] (FireBug):Trying to work out route
[RCBot] [DEBUG navigation] (FireBug):Route failed
[RCBot] [DEBUG navigation] (FireBug):Trying to work out route
[RCBot] [DEBUG navigation] (FireBug):Route failed
(repeat ad nauseum)

This is the same for each bot that hangs.

The map is a 2 fort map variation. I initially set the spawn room way points to be the same as the original 2_fort.

Other bots seem to make it to the opponent's intel room and all points in between.

Since other bots are making it out, I am assuming that the paths are good.

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