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Cheeseh |
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#1
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
RCBot 0.53 BETA : Posted By Cheeseh at 2009-11-13,23:50:35
Major Improvements - added: allowed bots to take different routes (needs updated waypoints with "route waypoints") (Works with supplied cp_dustbowl waypoints) ONLY WORKS ON CTF/CP maps with UPDATED WAYPOINTS - added: bots return to cap point or flag if intel/cap point is being taken - allowed additions of editing up to four waypoint types at once - rcbot waypoint add (type1) (type2) (type3) (type4) - rcbot waypoint givetype (type1) (type2) (type3) (type4) - added: route waypoints (givetype route), make these the same area as attacking position (0 if ctf map) and give team type if appropriate Minor Improvements - fixed: spies remove disguise when trying to capture point - added: arena_point_time: in script for arena maps - fixed: bots roaming instead of defending issue - fixed: reduced engineer wrenching distance - changed: increased spy attack distance with knife (still to improve) - changed: reduced soldiers need to use shotgun a little comes with updated CP_STEEL, CP_DUSTBOWL, CP_BADLANDS (untested), CTF_2FORT waypoints Download (i'd like to see someone make a video with at least 8 v 8 bots running on dustbowl,, my laptop is too slow...) |
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asdrubal |
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#2
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Newbie ![]() Group: Members Posts: 4 Joined: 2-June 09 Member No.: 1,562 ![]() |
great release!
I don't know if it has been reported before, but during round setup bots try to attack each other even if the gates are closed. This results in soldiers and demomen suicide for both team. A quick workaround may be to set rcbot_visrevs to 0 during setup, then restore it as soon as the gates open |
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