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Geralt |
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#1
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![]() RCBot Fan ![]() ![]() ![]() ![]() Group: Waypointers Posts: 198 Joined: 6-February 09 From: Australia Member No.: 1,465 ![]() |
Hey guys
In case you didn't know, Valve released a TF2 update today... and in the changelog, it says: "Added work-in-progress TF Bots for beta testing in KOTH maps (blog post coming with more info)" http://store.steampowered.com/news/3267/ Downloading now, I'll let you guys know how they are! ![]() |
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der.zoomer |
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#2
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Member ![]() ![]() Group: Members Posts: 35 Joined: 7-November 09 Member No.: 1,738 ![]() |
It would be cool if RCBot could read (or convert) the TFBot nav meshes. It would save a lot of time looking for usable AI for maps - some of the maps that come with the game don't even have AI yet as RCBot. I have noticed that the TFBots don't like to go to point E on cp_steel EVER. I can cap point E and none of the TFBots will try to defend it, and none of the BLU TFBots even try to cap it. The problem is a disabled route to control point E. You know, the bridge to this CP is disabled until you cap C, the bars are drawn when capping D. So just add a rocketjump type and/or doublejump type and there will two classes try to cap or get you ![]() |
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Lo-Fi Version | Time is now: 29th June 2025 - 01:12 AM |