[Download] RCBot2 (TF2, HL2:DM, DOD:S) |
[Download] RCBot2 (TF2, HL2:DM, DOD:S) |
RoboCop |
Jun 11 2017, 10:59 AM
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#1
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RCBot Fan Group: Admin Posts: 192 Joined: 17-December 15 From: Dundee, Scotland Member No.: 2,435 |
https://github.com/APGRoboCop/rcbot2/releases <<-----Downloads Here
# RCBot2 for Windows and Linux (TF2, HL2:DM, DOD:S) ## Information This is a fork of [the official RCBot2 plugin][rcbot2] written by Cheeseh. [bots-united.com discord]: https://discord.gg/BbxR5wY ## Changes from upstream - Build process uses [AMBuild][] instead of `make` or Visual Studio. This removes the need for Valve's cross platform make conversion tool and keeping copies of modified Source SDK files. - The plugin has been split into SDK-specific builds to ensure proper compatibility, using the same loader shim SourceMod uses to load mod-specific builds. - The shim is named `RCBot2Meta` to maintain compatibility with existing files; mod-specific plugins are named `rcbot.2.${MOD}`. - The `sdk-split` branch only contains modifications to get the project running on the new build tooling and SDK support without issues. It should be fairly painless to merge (though it does remove `using namespace std;` for sanity). - The usage of the install directory has been dropped. In particular, waypoints must be located under `rcbot2/waypoints/${MOD}` instead of nested under a folder matching the name of the steamdir. - Removed custom loadout and attribute support from the TF2 portion of the plugin. Other server plugins (namely [tf2attributes][] and [TF2Items][], where the implementation was ported from) are better-suited and maintained to handle that stuff; this plugin should only deal with bots themselves. - The Metamod:Source plugin can now optionally expose natives to SourceMod, adding some functionality to control the RCBot2 plugin from SourcePawn. [AMBuild]: https://wiki.alliedmods.net/AMBuild [tf2attributes]: https://github.com/FlaminSarge/tf2attributes [TF2Items]: https://github.com/asherkin/TF2Items ## Installation 1. [Install MetaMod:Source][]. 2. Download or build the RCBot2 package. 3. Extract the package into your game directory, similar to the process of installing MM:S. 4. Start the server. 5. To verify that the installation was successful, type `rcbotd` in your server console or RCON. You should see multiple lines starting with "[RCBot]". Things like the waypointing guide, hookinfo updater, and waypoints themselves are currently not available here. You can download those from the [official release thread][]. Waypoints are also available at [this page][waypoints]. [Install MetaMod:Source]: https://wiki.alliedmods.net/Installing_Metamod:Source [official release thread]: http://rcbot.bots-united.com/forums/index.php?showtopic=1994 [waypoints]: http://rcbot.bots-united.com/waypoints.php ## Building ### Cloning from source RCBot2's repo history had all sorts of build artifacts / binaries at various points in time, so pulling the repository down normally takes an unusually long while. I'd highly recommend passing in `--depth 1` or a few to avoid retrieving the files that were removed since then. ### Compiling on Windows / Linux 1. [Install the prerequisites for building SourceMod for your OS.][Building SourceMod] 2. Create a `build/` subdirectory, then run `configure.py`. - The project currently assumes GCC 5.4.0 (Ubuntu 16.04 LTS) on Linux, and MSVC version 1900 (VC++2014.3 v14.00 last I checked). Other compiler toolchains are not guaranteed to work at this time. - I use the following options (where `${MOD}` is only TF2): `python ../configure.py -s ${MOD} --mms_path ${MMS_PATH} --hl2sdk-root ${HL2SDK_ROOT}` - Specifying an `--sm-path` argument enables linking to SourceMod. - Note that the automatic versioning system requires an installation of `git` and a relatively modern version of Python 3. 3. Run `ambuild`. MetaMod:Source plugin is built and the base install files will be available in `build/package`. [Building SourceMod]: https://wiki.alliedmods.net/Building_SourceMod |
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