Compiling RCBot2 |
Compiling RCBot2 |
Cheeseh |
Apr 29 2010, 11:19 AM
Post
#1
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Admin Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 |
1. Use Visual Studio 2005/2008 (windows)
2. Use a tool such as Ankhsvn or TortoiseSVN for Visual Studio 2005/2008 (windows) http://ankhsvn.open.collab.net/ http://tortoisesvn.net/ 3. Get the appropriate HL2 SDK, from https://github.com/alliedmodders/hl2sdk/ this has updated SDK code (TF2 SDK https://github.com/alliedmodders/hl2sdk/tree/tf2 ) (DODS https://github.com/alliedmodders/hl2sdk/tree/dods ) (HL 2 DM https://github.com/alliedmodders/hl2sdk/tree/hl2dm) 4. Get the code from sourceforge SVN by opening an SVN project in VS Studio (using AnkhSVN) https://sourceforge.net/scm/?type=svn&group_id=248612 download the rcbot2 source: using this command svn checkout svn://svn.code.sf.net/p/rcbot2/code/ rcbot2-code or this server checkout svn://svn.code.sf.net/p/rcbot2/code/ Make sure the project is in the HL2 SDK folder/utils/rcbot2 (Also if you wish to change any code for others to see, make a sourceforge.net username and ask me to add you to the list of coders.) 5. Mar 2013 - note that the latest releases hook to the engine to work properly. This solves many problems that the past rcbot had, but it may create problems in the future, for example TF2 updates may change the engine. For that reasons, if the bot crashes, keep up to date with the website at: http://www.sourcemodplugins.org/vtableoffsets and keep the rcbot_runplayer_cmd updated to the latest PlayerRunCommand offset number for windows (the linux offset is added automatically in the bot if the windows offset is correct) . At this time of speaking, the offset is 418 for tf2 and 417 for DOD:s Linux offsets are shifted by 1 6. Get coding! Linux instructions + Makefile are here: http://sourceforge.net/p/rcbot2/wiki/Compiling%20in%20Linux/ Make file for linux by bir3yk in code form below (NOTE if you copy/paste this into a new file, you must change any spaces to tabs) CODE # # SDK Makefile for x86 Linux # # ############################################################################# # Developer configurable items ############################################################################# # the name of the mod binary (_i486.so is appended to the end) #NAME=server NAME=HPB_bot2 # the location of the vcproj that builds the mod #MOD_PROJ=../game/server/server_hl2mp-2005.vcproj MOD_PROJ=../utils/RCBot2/HPB_Bot2.vcproj # the name of the mod configuration (typically <proj name>_<build type><build target>) #MOD_CONFIG=ServerHL2MP_ReleaseWin32 MOD_CONFIG=HPB_bot2_ReleaseWin32 # the directory the base binaries (tier0_i486.so, etc) are located # this should point to your orange box subfolder of where you have srcds installed. #GAME_DIR=~/srcds/orangebox GAME_DIR=/home/hlds/steam/orangebox # the path to your mods directory # set this so that 'make install' or 'make installrelease' will copy your binary over automatically. #MOD_DIR=$(GAME_DIR)/SampleMod MOD_DIR=$(GAME_DIR)/ # compiler options (gcc 3.4.1 will work - 4.2.2 recommended) #CC=/usr/local/bin/gcc #CPLUS=/usr/local/bin/g++ #CLINK=/usr/local/bin/gcc #CPP_LIB="/usr/local/lib/libstdc++.a /usr/local/lib/gcc/i686-pc-linux-gnu/4.2.2/libgcc_eh.a" #CC=/usr/bin/gcc #CPLUS=/usr/bin/g++-4.1 #CLINK=/usr/bin/gcc-4.1 CPP_LIB=" /usr/lib/gcc/i486-linux-gnu/4.1.3/libstdc++.a /usr/lib/gcc/i486-linux-gnu/4.1.3/libgcc_eh.a" C = /usr/bin/gcc-4.1 CPLUS = /usr/bin/g++-4.1 CLINK = /usr/bin/gcc-4.1 #CPP_LIB = "libstdc++.a libgcc_eh.a" # GCC 4.2.2 optimization flags, if you're using anything below, don't use these! #OPTFLAGS=-O1 -fomit-frame-pointer -ffast-math -fforce-addr -funroll-loops -fthread-jumps -fcrossjumping -foptimize-sibling-calls -fcse-follow-jumps -fcse-skip-blocks -fgcse -fgcse-lm -fexpensive-optimizations -frerun-cse-after-loop -fcaller-saves -fpeephole2 -fschedule-insns2 -fsched-interblock -fsched-spec -fregmove -fstrict-overflow -fdelete-null-pointer-checks -freorder-blocks -freorder-functions -falign-functions -falign-jumps -falign-loops -falign-labels -ftree-vrp -ftree-pre -finline-functions -funswitch-loops -fgcse-after-reload OPTFLAGS=-O1 -fomit-frame-pointer -ffast-math -fforce-addr -funroll-loops -fthread-jumps -fcrossjumping -foptimize-sibling-calls -fcse-follow-jumps -fcse-skip-blocks -fgcse -fgcse-lm -fexpensive-optimizations -frerun-cse-after-loop -fcaller-saves -fpeephole2 -fschedule-insns2 -fsched-interblock -fsched-spec -fregmove -fdelete-null-pointer-checks -freorder-blocks -freorder-functions -falign-functions -falign-jumps -falign-loops -falign-labels -ftree-vrp -ftree-pre -finline-functions -funswitch-loops -fgcse-after-reload #OPTFLAGS= # put any compiler flags you want passed here USER_CFLAGS= # Link Libraries #LIBFILES= \ # $(LIB_DIR)/lib/linux/tier1_486.a \ # $(LIB_DIR)/lib/linux/choreoobjects_486.a \ # $(LIB_DIR)/lib/linux/particles_486.a \ # $(LIB_DIR)/lib/linux/dmxloader_486.a \ # libtier0.so \ # libvstdlib.so \ # libsteam_api.so \ # $(LIB_DIR)/lib/linux/tier3_486.a \ # $(LIB_DIR)/lib/linux/tier2_486.a \ # $(LIB_DIR)/lib/linux/tier1_486.a \ # $(LIB_DIR)/lib/linux/mathlib_486.a \ # link flags for your mod, make sure to include any special libraries here #NOTE: YES we want to include the lib files 2 times. We've run into problems with the 1-pass linker not bringing in symbols it should. #LDFLAGS="-lm -ldl $(LIBFILES) $(LIBFILES)" LIB_DIR = $(SOURCE_DIR)/lib/linux LDFLAGS = "-lm -ldl $(LIB_DIR)/mathlib_i486.a libtier0.so libvstdlib.so $(LIB_DIR)/tier1_i486.a $(LIB_DIR)/tier2_i486.a $(LIB_DIR)/tier3_i486.a " # XERCES 2.6.0 or above ( [url=http://xml.apache.org/xerces-c/]http://xml.apache.org/xerces-c/[/url] ) is used by the vcproj to makefile converter # it must be installed before being able to run this makefile # if you have xerces installed already you should be able to use the two lines below #XERCES_INC_DIR=/usr/include #XERCES_LIB_DIR=/usr/lib XERCES_INC_DIR=/opt/include XERCES_LIB_DIR=/opt/lib ############################################################################# # Things below here shouldn't need to be altered ############################################################################# MAKE=make # the dir we want to put binaries we build into BUILD_DIR=. # the place to put object files BUILD_OBJ_DIR=$(BUILD_DIR)/obj # the location of the source code SOURCE_DIR=.. # the CPU target for the build, must be i486 for now ARCH=i486 ARCH_CFLAGS=-mtune=i686 -march=pentium -mmmx -msse -pipe # -fpermissive is so gcc 3.4.x doesn't complain about some template stuff BASE_CFLAGS=-DVPROF_LEVEL=1 -DSWDS -D_LINUX -DLINUX -DNDEBUG -fpermissive -Dstricmp=strcasecmp -D_stricmp=strcasecmp -D_strnicmp=strncasecmp -Dstrnicmp=strncasecmp -D_snprintf=snprintf -D_vsnprintf=vsnprintf -D_alloca=alloca -Dstrcmpi=strcasecmp SHLIBEXT=so SHLIBCFLAGS=-fPIC SHLIBLDFLAGS=-shared -Wl,-Map,$@_map.txt -Wl #flags passed to the compiler CFLAGS="$(USER_CFLAGS) $(DEFINES) $(ARCH_CFLAGS) $(OPTFLAGS) $(BASE_CFLAGS) -Usprintf=use_Q_snprintf_instead_of_sprintf -Ustrncpy=use_Q_strncpy_instead -Ufopen=dont_use_fopen -UPROTECTED_THINGS_ENABLE" # define list passed to make for the sub makefile BASE_DEFINES=CC=$(CC) CPLUS=$(CPLUS) CPP_LIB=$(CPP_LIB) \ BUILD_DIR=$(BUILD_DIR) BUILD_OBJ_DIR=$(BUILD_OBJ_DIR) \ SOURCE_DIR=$(SOURCE_DIR) SHLIBLDFLAGS=$(SHLIBLDFLAGS) SHLIBEXT=$(SHLIBEXT) \ CLINK=$(CLINK) CFLAGS=$(CFLAGS) LDFLAGS=$(LDFLAGS) \ ARCH=$(ARCH) GAME_DIR=$(GAME_DIR) MOD_CONFIG=$(MOD_CONFIG) NAME=$(NAME) \ XERCES_INC_DIR=$(XERCES_INC_DIR) XERCES_LIB_DIR=$(XERCES_LIB_DIR) # Project Makefile MAKE_MOD=Makefile.server MAKE_VCPM=Makefile.vcpm MAKE_PLUGIN=Makefile.plugin all: check vcpm server check: if [ -z "$(CC)" ]; then echo "Compiler not defined."; exit; fi if [ ! -d $(BUILD_DIR) ];then mkdir $(BUILD_DIR);fi cd $(BUILD_DIR) vcpm: $(MAKE) -f $(MAKE_VCPM) $(BASE_DEFINES) server: vcpm if [ ! -f "libtier0.so" ]; then ln -s $(GAME_DIR)/bin/libtier0.so .; fi if [ ! -f "libvstdlib.so" ]; then ln -s $(GAME_DIR)/bin/libvstdlib.so .; fi # if [ ! -f "libsteam_api.so" ]; then ln -s $(GAME_DIR)/bin/libsteam_api.so .; fi # When running over samba we need to copy the files because symlinking isn't possible. # cp -f $(GAME_DIR)/bin/tier0_i486.so . # cp -f $(GAME_DIR)/bin/vstdlib_i486.so . # cp -f $(GAME_DIR)/bin/steam_api_i486.so . ./vcpm $(MOD_PROJ) $(MAKE) -f $(MAKE_MOD) $(BASE_DEFINES) plugin: $(MAKE) -f $(MAKE_PLUGIN) $(BASE_DEFINES) clean: $(MAKE) -f $(MAKE_VCPM) $(BASE_DEFINES) clean $(MAKE) -f $(MAKE_PLUGIN) $(BASE_DEFINES) clean $(MAKE) -f $(MAKE_MOD) $(BASE_DEFINES) clean install: cp -f $(NAME)_$(ARCH).so $(MOD_DIR)/bin/$(NAME)_$(ARCH).so installrelease: cp -f $(NAME)_$(ARCH).so $(MOD_DIR)/bin/$(NAME)_$(ARCH).so strip $(MOD_DIR)/bin/$(NAME)_$(ARCH).so |
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