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spellman23 |
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Post
#1
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Member ![]() ![]() Group: Members Posts: 14 Joined: 23-May 07 Member No.: 1,133 ![]() |
There are some serious eccentricities that we've been encountering.
1) Bots rely solely on line of sight. This is ridiculous since then other players can simply dip in and out of their view and the bots won't be able to react. Or even more interesting is they are absorbed killing a structure and don't do anything about something shooting it from behind. What's more amusing is scoring a hit, then going behind the bot makes them think it's all clear and they just keep walking. There needs to be a kind of memory system to at least look around for more targets, and perhaps investigate why something suddenly left their view (around a corner...) and do something about targets even if they can't see them directly. Perhaps even adding a sound sensitivity would help enormously with this. 2) They don't really pay attention to their surroundings. Manually telling them to weld, get ammo from the armory, build stuff, and even pick up weapons is a nuisance. They should be able to react to objects in their environment, not just commands and enemies. Sure NS is one of the more dynamic environments, but for it to be a serious NS bot, it needs to at least fundamentally react (oh look, I see an unbuilt structure, maybe I should build it if there's no enemies). 3) Needs a Commander AI. |
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Lo-Fi Version | Time is now: 14th June 2025 - 09:17 AM |