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Petco |
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#1
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Newbie ![]() Group: Members Posts: 2 Joined: 26-January 08 Member No.: 1,290 ![]() |
CODE ############################################################ # RCBot chat file: # %r : random player # %b : random bad rep player # %g : random good rep player (on team if teamplay) # %m : map name # %e : random enemy player # %n : name of player in current chat situation. # # note: %r,%b,%g and %e lines will only be said by bots if a # good/bad rep/random/enemy player exists, same with %l # if a location doesnt exist ############################################################ As you know, this is the following stuff that can be used for chat. Is there anyway to sort of expand this, is there a way to make bots chat to the person who killed them or bots chatting to the person they killed? Also is there a way to make bots chat when they build a structure? Another thing, is there anyway to make bots reply to specific words people type? Like if someone typed "Hacker", is it possible to make the bot reply to that person? CODE [thanks-friendly] thx m8 cheers m8 thx %n nice one # talk a little, put some smileys in [thanks-neutral] thx ;) :) :D :P # hardly talk, gotta say something though :P [thanks-unfriendly] bleh heh ... :/ [greetings-friendly] hello %n! hi %n hi m8 lo m8 hi hello! Also, about editing the bot chats. Things like "[thanks-friendly]", "[greetings-friendly]", [killed-friendly], [killed-unfriendly] I am kind of confused on how these work and how to edit them. First of all, what determines if a bot replies friendly or unfriendly? Second, is there a way to add more [situations] where the bots talks about events that are occuring (AKA, the hive is dying, someone built a structure, etc). One last thing, is there a way to make bots just "randomly" talk and say stuff anytime? Edit: Also, for some reason, the settings in bots_config.ini and other .ini files don't take affect, the settings are always the default even though I changed them. |
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Lo-Fi Version | Time is now: 18th July 2025 - 01:46 AM |