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Source Code
Any one have the current source?
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BadLife
Dec 29 2008, 05:50 PM
Post
#1
RCBot Fan
Group: Waypointers
Posts: 144
Joined: 15-November 03
Member No.: 111
I can't seem to find a link to the current source. I know it's probably right out in the open but I sure don't see it.
Posts in this topic
BadLife
Any one have the current source?
Dec 29 2008, 05:50 PM
Cheeseh
:blink: I can't seem to find a link to the cu...
Dec 30 2008, 01:10 PM
Poka
This is an old topic but I'd be really interes...
Jan 26 2013, 09:04 AM
Cheeseh
This is an old topic but I'd be really intere...
Feb 10 2013, 12:47 PM
madmax2
Hey Cheeseh, Yuraj, over at the svencoop site has...
Feb 12 2013, 08:51 PM
Cheeseh
Finally I've had the time to have a look at th...
Feb 14 2013, 01:20 AM
Cheeseh
Finally I've had the time to have a look at t...
Feb 14 2013, 03:20 AM
madmax2
Wow :lol: that was fast.... thanks Cheeseh, I did...
Feb 14 2013, 04:03 AM
w00tguy123
Cheeseh comes to the rescue! I just started th...
Feb 14 2013, 05:04 AM
madmax2
Man, that was a late night waypoint session in qua...
Feb 14 2013, 09:14 PM
madmax2
Just some feedback on the new release.... I need ...
Feb 16 2013, 06:29 PM
w00tguy123
Hi Cheeseh, I've been trying to get the lates...
Jun 26 2013, 11:01 AM
Cheeseh
The basemonster/baseentity classes were changed by...
Jun 26 2013, 12:09 PM
Cheeseh
The basemonster/baseentity classes were changed b...
Jun 26 2013, 04:41 PM
w00tguy123
I made the suggestion above by removing that line...
Jun 26 2013, 09:36 PM
madmax2
Thanks Cheeseh, Just had a late breakfast, turned ...
Jun 26 2013, 06:47 PM
madmax2
Ok, I tested the dll on crystal/steampipeHL. The f...
Jun 26 2013, 08:24 PM
madmax2
Just had to jump in and clarify this, sorry... Y...
Jun 26 2013, 10:29 PM
Cheeseh
oops I forgot to say that the dll version I post...
Jun 26 2013, 10:34 PM
Cheeseh
oops I forgot to say that the dll version I poste...
Jun 26 2013, 10:46 PM
w00tguy123
oops I forgot to say that the dll version I poste...
Jun 26 2013, 10:58 PM
Cheeseh
Oh, nice! That cvar will come in handy. I can...
Jun 26 2013, 11:03 PM
Cheeseh
hmm. setting sc_breakable_classes_ally to "...
Jun 26 2013, 11:16 PM
w00tguy123
maybe I shouldve been a bit clearer with the comm...
Jun 26 2013, 11:22 PM
Cheeseh
I was using a test map for this, but quarter.bsp ...
Jun 26 2013, 11:31 PM
madmax2
okay seemed to be a bug with that code. you can...
Jun 27 2013, 12:03 AM
w00tguy123
this new link doesn't seem to work for me. di...
Jun 27 2013, 12:04 AM
madmax2
Change the extension from .zip to .7z in the link...
Jun 27 2013, 12:15 AM
w00tguy123
hmmm, I still only get 298 bytes. i tried .7z ...
Jun 27 2013, 12:18 AM
madmax2
@cheeseh Ok, will try this out today, thanks... :...
Jun 26 2013, 10:45 PM
madmax2
@cheeseh Oh, what do you think about a grapple wp...
Jun 26 2013, 10:51 PM
Cheeseh
@cheeseh Oh, what do you think about a grapple w...
Jun 26 2013, 10:52 PM
madmax2
yeah sounds like an idea, I'll have a look wh...
Jun 26 2013, 10:58 PM
w00tguy123
I tried "" both in console and in the ma...
Jun 26 2013, 11:07 PM
w00tguy123
That new version is mostly working. They will atta...
Jun 27 2013, 12:00 AM
madmax2
Never mind... heh heh :) ... got it to work... ...
Jun 27 2013, 12:20 AM
madmax2
Bots are still having problems shooting at inactiv...
Jun 27 2013, 03:22 AM
w00tguy123
They don't shoot inactive turrets in my map, b...
Jun 27 2013, 03:59 AM
madmax2
Hey w00tguy123, Sounds like you found the problem...
Jun 27 2013, 05:13 AM
madmax2
I got the mini-turrets to deactivate in murks (sc4...
Jul 1 2013, 10:42 PM
w00tguy123
Have you found any more maps with inactive/deactiv...
Jul 2 2013, 04:57 AM
RoboCop
Does anyone have the source code for RCBot v1.5 (o...
Dec 23 2015, 10:29 PM
madmax2
Hey RoboCop, I could be wrong, but I don't th...
Dec 24 2015, 06:58 PM
RoboCop
Hey RoboCop, I could be wrong, but I don't t...
Dec 26 2015, 12:42 PM
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