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Sjru |
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![]() Advanced Member ![]() ![]() ![]() Group: Members Posts: 94 Joined: 4-June 09 From: Posadas, Misiones, Argentina. Member No.: 1,567 ![]() |
Hi, what about a more efficient defend waypoint.
It's just because when i add defend to a waypoint, much bots stack there, making the defend useless (since bots cannot attack very well when stacked). Im wondering something like a defend area for some classes, like the main stairs in 2fort for the heavy (i think heavy is more efficient defending) or an area for the stickies of the demoman. Also, bots concentrating fire on flag carriers (the intel carriers, by the way) and following them. EDIT: Also I would like to prevent the medics from using the resupply cabinets if their ubercharge is about to half, (Because resupply also resets the ubercharge). If possible, they can try to use any nearby healthkit, and only use the resupplys on emergency. Also, it would be great to make the bots remember the last time when they died by a sentry, so when they go there, they face the right direction of the sentry. Later you could make the bots to use some strategy, like the demomans shot bombs behind the corner (if the sentry is near a corner) or bots trying to go away from sentrys, not running to them. (I saw scouts running to the sentry to destroy it, dying thoug) Also could you add a melee mode?, to add support to melee specific maps, because in those maps, players loses primary and secundary weapons and just keep melee, but the bots seems to lose their weapon, but they dont change to melee, thus looking like the civilian bug thing, and i have to use a scrip i made to force them use melee (but it requires cheats on) Soldiers should not use too much their shotguns in fight, instead go back a bit to use the RPG in a safer way. Heavys should try to get closer to their target and then try to fight, because i see them shoting from far away, so they dont cause much damage, ending without ammo, and later dying. I think also medics should focus on healing rather than fighting, they heal the 20% of the time, and in arena maps 1 round they heal but the other round they just fight. Also they are ineffective in range fight because they don't calculate the distance well and thus their nailgun arc before hitting (sorry if i didn't exprese very well, i'm still studying english). |
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Lo-Fi Version | Time is now: 16th June 2025 - 06:15 PM |