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Cheeseh |
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
Quick update, well it has been 2 weeks now...
http://sourceforge.net/projects/rcbot2/fil...71.zip/download 0.71 Updates This is much more stable from the last version with fewer crashes than before General ------- all: using optimized sin/cos all: fixed random crash to do with weapons (all mods) all: fixed, all mods: weapon updating all: fixed bug - bots not listening to other players (improves combat) all: fixed "you do not have access to command" after map change (all mods) all: fixed divide by zero error all: fixed waypoint radiuses not being updated when bots touched waypoints all: changed bot touch waypoint behaviour waypointing: automatically add crouch waypoint if player is holding crouch button waypointing: added waypoint add e.g. rcbot waypoint add sniper 3 (adds sniper waypoint at area 3) waypointing: added pathwaypoint removefromto , and pathwaypoint createfromto commands waypointing: smaller crouch waypoints TF2 ---- tf2: spies attack enemies on the point when disguised tf2: spy detection changes (if enemy is disguised as team spy and decloaks they don't detect the spy as long as everything else checks out) tf2: spies uncloaking when capturing point / spies defending point by attacking any enemy on point within a distance (cvar) DOD:S ------- dods: extra waypoints for stock maps thanks to genmac (alencore) dods: bots step back from bombs before they explode better dods: fixed a class bug where bots just stood still and did nothing dods: added command rcbot_nocapturing for custom maps/modes dods: bots can plant bombs that block paths (new waypoint 'bombtoopen') dods: bot choose to plant bombs in less dangerous capture points dods: defending/sniping - bots will crouch at crouch waypoints dods: improved flag/bomb detection/fixed number of capture points bots thought were available dods: bots support flag and bomb capture points on the same map dods: support for shooting breakable objects (new commands rcbot_shoot_breakable_dist, rcbot_shoot_breakables) dods: fixed bots interrupting other bots defusing or planting http://sourceforge.net/projects/rcbot2/fil...71.zip/download see the updated waypoint guide for how to add the bombtoopen waypoints or just load dod_goodwood waypoints I edited and see how its done ![]() General Manual nonsense below...... Public release! Note that this release is much bigger in size than the previous due to PNG FILES!!!! and installer programs etc to help novice users. Also note that this release hooks to the engine to work properly. This solves many problems that the past rcbot had, but it may create problems in the future, for example TF2 updates may change the engine. For that reasons, if the bot crashes, keep up to date with the website at: http://www.sourcemodplugins.org/vtableoffsets and keep the rcbot_runplayer_cmd updated to the latest PlayerRunCommand offset number for windows (the linux offset is added automatically in the bot if the windows offset is correct) At this time of speaking, the offset is 416 for tf2 and DOD:s Installing You can use the RCBot2 Installer.exe to install and run the RCBot2 Launcher, from there everything is easy. However if you run in to problems you can install manually Manual Installation Copy the rcbot2 folder from ‘files/’ into your steam folder / steamapps / <account name> folder ; where account name is the name of your steam account Running You can use the RCBot2 Launcher to run RCBot2 automatically however once you have loaded the game with the launcher you need to create a server to create a game This version of RCBot 2 uses a hook into the game engine to make bots move properly in TF2 and DOD:S. To do thid, the bot needs to know, in memory, where to hook This is held in the variable rcbot_runplayer_cmd The rcbot_runplayer_cmd value must be the same as the latest version of the mod, found here: http://www.sourcemodplugins.org/vtableoffsets If you experience crashes try changing rcbot_runplayer_hookonce to 0 or 1 or vice versa Manual running If you want to run RCBot2 manually, just enter the command line in the modification of your choice in Steam -insecure +plugin_load “..\bin\HPB_Bot” Then create a server QUOTE Warning! If loading manually, make sure you don’t already have a VDF file with rcbot2 automatically loading. Otherwise RCBot2 will be loaded twice and strange things might happen! Adding bots Rcbot addbot <class> <team> <name> If you want to add a random bot by using a bot profile, just type Rcbot addbot If you want to add a bot with a specific class and an automatic team type Rcbot addbot 1 for scout in TF2, or support in DOD:S For TF2 scout or DOD:S Support class , see the list of class numbers below: Team Fortress 2 CODE Class numbers 1 = scout 2 = sniper 3 = soldier 4 = demoman 5 = medic ( Bugs ) 6 = hwguy 7 = pyro ( Bugs ) 8 = Spy 9 = Engineer Team Numbers: 2 = red 3 = blue DOD:Source CODE Class numbers 0 = Rifleman 1 = Support 2 = Assault 3 = Sniper 4 = Machine Gunner 5 = Rocket Team Numbers: 2 = Allies 3 = Axis |
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Lo-Fi Version | Time is now: 15th June 2025 - 06:07 PM |