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> RCBot2 0.71
Cheeseh
post Feb 8 2013, 03:51 PM
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Quick update, well it has been 2 weeks now...

http://sourceforge.net/projects/rcbot2/fil...71.zip/download

0.71 Updates

This is much more stable from the last version with fewer crashes than before

General
-------
all: using optimized sin/cos
all: fixed random crash to do with weapons (all mods)
all: fixed, all mods: weapon updating
all: fixed bug - bots not listening to other players (improves combat)
all: fixed "you do not have access to command" after map change (all mods)
all: fixed divide by zero error
all: fixed waypoint radiuses not being updated when bots touched waypoints
all: changed bot touch waypoint behaviour

waypointing: automatically add crouch waypoint if player is holding crouch button
waypointing: added waypoint add e.g. rcbot waypoint add sniper 3 (adds sniper waypoint at area 3)
waypointing: added pathwaypoint removefromto , and pathwaypoint createfromto commands
waypointing: smaller crouch waypoints

TF2
----
tf2: spies attack enemies on the point when disguised
tf2: spy detection changes (if enemy is disguised as team spy and decloaks they don't detect the spy as long as everything else checks out)
tf2: spies uncloaking when capturing point / spies defending point by attacking any enemy on point within a distance (cvar)

DOD:S
-------
dods: extra waypoints for stock maps thanks to genmac (alencore)
dods: bots step back from bombs before they explode better
dods: fixed a class bug where bots just stood still and did nothing
dods: added command rcbot_nocapturing for custom maps/modes
dods: bots can plant bombs that block paths (new waypoint 'bombtoopen')
dods: bot choose to plant bombs in less dangerous capture points
dods: defending/sniping - bots will crouch at crouch waypoints
dods: improved flag/bomb detection/fixed number of capture points bots thought were available
dods: bots support flag and bomb capture points on the same map
dods: support for shooting breakable objects (new commands rcbot_shoot_breakable_dist, rcbot_shoot_breakables)
dods: fixed bots interrupting other bots defusing or planting



http://sourceforge.net/projects/rcbot2/fil...71.zip/download

see the updated waypoint guide for how to add the bombtoopen waypoints or just load dod_goodwood waypoints I edited and see how its done tongue.gif

General Manual nonsense below......

Public release!

Note that this release is much bigger in size than the previous due to PNG FILES!!!! and installer programs etc to help novice users.

Also note that this release hooks to the engine to work properly. This solves many problems that the past rcbot had, but it may create problems in the future, for example TF2 updates may change the engine. For that reasons, if the bot crashes, keep up to date with the website at:
http://www.sourcemodplugins.org/vtableoffsets
and keep the rcbot_runplayer_cmd updated to the latest PlayerRunCommand offset number for windows (the linux offset is added automatically in the bot if the windows offset is correct) At this time of speaking, the offset is 416 for tf2 and DOD:s

Installing
You can use the RCBot2 Installer.exe to install and run the RCBot2 Launcher, from there everything is easy. However if you run in to problems you can install manually

Manual Installation
Copy the rcbot2 folder from ‘files/’ into your steam folder / steamapps / <account name> folder ; where account name is the name of your steam account

Running
You can use the RCBot2 Launcher to run RCBot2 automatically however once you have loaded the game with the launcher you need to create a server to create a game

This version of RCBot 2 uses a hook into the game engine to make bots move properly in TF2 and DOD:S. To do thid, the bot needs to know, in memory, where to hook

This is held in the variable rcbot_runplayer_cmd

The rcbot_runplayer_cmd value must be the same as the latest version of the mod, found here: http://www.sourcemodplugins.org/vtableoffsets

If you experience crashes try changing rcbot_runplayer_hookonce to 0 or 1 or vice versa

Manual running
If you want to run RCBot2 manually, just enter the command line in the modification of your choice in Steam

-insecure +plugin_load “..\bin\HPB_Bot”

Then create a server

QUOTE
Warning! If loading manually, make sure you don’t already have a VDF file with rcbot2 automatically loading. Otherwise RCBot2 will be loaded twice and strange things might happen!

Adding bots
Rcbot addbot <class> <team> <name>

If you want to add a random bot by using a bot profile, just type

Rcbot addbot

If you want to add a bot with a specific class and an automatic team type

Rcbot addbot 1 for scout in TF2, or support in DOD:S

For TF2 scout or DOD:S Support class , see the list of class numbers below:

Team Fortress 2

CODE
Class numbers
1 = scout
2 = sniper
3 = soldier
4 = demoman
5 = medic ( Bugs )
6 = hwguy
7 = pyro ( Bugs )
8 = Spy
9 = Engineer

Team Numbers:
2 = red
3 = blue


DOD:Source
CODE
Class numbers
0 = Rifleman
1 = Support
2 = Assault
3 = Sniper
4 = Machine Gunner
5 = Rocket



Team Numbers:
2 = Allies
3 = Axis
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